Table of Contents

Official Release

Date - September 12, 2024




Modified

Geometry

  • Semi-transparent objects after multiple bounces now do not render black.

UI/UX

  • In Color corrections tab Highlight burn option now is available when Filmic tonemap is enabled.

Fixes

UI/UX

  • UI input spinboxes are cutoff for sun geolocation and animated geolocation properties.

  • Floating settings dialog getting stuck to the cursor when the label is clicked.

  • Crash while downloading sample scenes.
  • Crash when a non-Custom offline render preset is restored from INI file.
  • Crash on Intel GPUs when responsive desktop is turned on.
  • Some shortcuts not working on startup

Camera

  • Wrong skipping of the first camera when importing/merging a .vrscene.

Scatter

  • Crash with scatter using edited instances from Max.

  • Disappearing deforming instances used in Chaos Scatter.

Rendering

  • Unrecognized color spaces (scene-linear Rec.709-sRGB) treated as raw when loading textures.

  • Motion blur not rendering since 2.5.0.

  • Render artifacts with bump/normal maps using named or non-default UV sets also used by other textures.

Geometry

  • Hair rendering on Intel GPUs.

  • Wrong displacement normals when the base object is scaled in Maya.

  • Animated object visibility not working with decals.

Environment

  • Rendering with large HDRI texture on AMD and Intel GPUs.

Material

  • Vertical flip not working in UVW transformation for Opacity map.

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