Official Release
Date - February 12, 2025
New Features
Scatter
Support for V-Ray 7 Scatter density patterns, edited scatter instances and scatter surface color from .vrscenes.Details
Textures
Support for V-Ray Dirt texture.
Sky
Upgraded the PRG Clear Sky model with added altitude and turbidity parameters to match V-Ray 7.Details
Camera
Color management
Added support for Open Color IO color management. Can be accessed from top toolbar>Render settings>Display correction.Details
Output
Added support for 16-bit .png output files. Option can be set in Edit>Preferences>General>Save 16-bit PNG files.Details
Added support for video encoding on Intel and AMD devices.
Color corrections
Added Blur/Sharpen post effect.Details
UI/UX
Added animated camera path visualization in the viewport. Camera path can be disabled from Top toolbar>View filter>Camera path. Details
Modified
DLSS
Upgraded DLSS Ray Reconstruction to version 4.
UI/UX
Improved navigation speed controls. Now the movement speed can be contolled when pressing the right mouise button(RMB) and mouse wheel up to increase and mouse wheel down to decrease it.Details
Improved the performance of object highlight and selection.
Water surface
Improved the accuracy of water surface swell (wind speed) when using different scene units.
Fixes
Materials
Emissive layers from SketchUp/Rhino/Revit not rendering.
Camera
Camera types other than Perspective not working in 2.6.2.
Bloom threshold not working properly when using physical camera exposure.
Live Link
Live Link animation rendering hanging randomly after first frame.
Camera thumbnails reset to black when navigating in DCC during Live Link.
V-Ray Fur rendering in Vantage during Live Link from SketchUp despite being disabled.
Renaming a camera in Vantage results in a new camera when in Live Link.
Geometry
Crash when playing animation after deleting an animated procedural object loaded from a .vrscene.
Alembic UV channels/sets being ignored if they reused the main topology channel.
Sky
Gray dot artifact at the zenith when using most sky models.
UI/UX
Missing HDR display options in 2.6.2.
Stored window position failing to restore properly on startup.
Inconsistent undo action when renaming objects in Scene Outliner.
Slow responsiveness of Water Surface object when High Detail is enabled.
Rendering
Random colored pixels when a mesh has three or more UV channels/sets with some unused.
Random colored pixels with Alembic files with more than one UV set and more than one object/voxel.