Table of Contents

Official Release

Date - February 12, 2025



New Features

Scatter

Textures

  • Support for V-Ray Dirt texture.

Sky

Camera

Color management

Output

Color corrections

UI/UX



Modified

DLSS

  • Upgraded DLSS Ray Reconstruction to version 4.

UI/UX

Water surface

  • Improved the accuracy of water surface swell (wind speed) when using different scene units.



Fixes

Materials

  • Emissive layers from SketchUp/Rhino/Revit not rendering.

Camera

  • Camera types other than Perspective not working in 2.6.2.

  • Bloom threshold not working properly when using physical camera exposure.

  • Live Link animation rendering hanging randomly after first frame.

  • Camera thumbnails reset to black when navigating in DCC during Live Link.

  • V-Ray Fur rendering in Vantage during Live Link from SketchUp despite being disabled.

  • Renaming a camera in Vantage results in a new camera when in Live Link.

Geometry

  • Crash when playing animation after deleting an animated procedural object loaded from a .vrscene.

  • Alembic UV channels/sets being ignored if they reused the main topology channel.

Sky

  • Gray dot artifact at the zenith when using most sky models.

UI/UX

  • Missing HDR display options in 2.6.2.

  • Stored window position failing to restore properly on startup.

  • Inconsistent undo action when renaming objects in Scene Outliner.

  • Slow responsiveness of Water Surface object when High Detail is enabled.

Rendering

  • Random colored pixels when a mesh has three or more UV channels/sets with some unused.

  • Random colored pixels with Alembic files with more than one UV set and more than one object/voxel.



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