Official Release
Date - March 13, 2025
New Features
Scatter
Support for custom density texture, for the Chaos Scatter, which is using an UV channel different than 1.
Output
Added functionality to store the post effects in EXR files. Details
Modified
Camera
Orthographic views/cameras now match V-Ray.
- Improved the rendering and UI of the Lens distortion with ST maps.
Fixes
Output
Crash when increasing or decreasing the render resolution with 2 GPUs.
Missing Render Elements in EXR for render queue items.
Hardware
Wrong duplication of render devices, caused by virtual display adapters.
Textures
V-Ray Dirt texture not rendering with an empty inclusive "Affected by" list.
Default_color from TexUserColor not being used if the object has no UV sets.
UI/UX
Wrong wrapping of Geolocation and Animated Geolocation UI spinner values.
DLSS
Artifacts from super bright spots in DLSS 4.
Camera
Crash when deleting group with its cameras while they are in the animation track.
Cameras remain in Scene outliner after camera group deletion.