Table of Contents

Official Release

Date - March 13, 2025




New Features

Scatter

  • Support for custom density texture, for the Chaos Scatter, which is using an UV channel different than 1.

Output



Modified

Camera

  • Orthographic views/cameras now match V-Ray.

  • Improved the rendering and UI of the Lens distortion with ST maps.


Fixes

Output

  • Crash when increasing or decreasing the render resolution with 2 GPUs.

  • Missing Render Elements in EXR for render queue items.

Hardware

  • Wrong duplication of render devices, caused by virtual display adapters.

Textures

  • V-Ray Dirt texture not rendering with an empty inclusive "Affected by" list.

  • Default_color from TexUserColor not being used if the object has no UV sets.

UI/UX

  • Wrong wrapping of Geolocation and Animated Geolocation UI spinner values.

DLSS

  • Artifacts from super bright spots in DLSS 4.

Camera

  • Crash when deleting group with its cameras while they are in the animation track.

  • Cameras remain in Scene outliner after camera group deletion.



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