Date - January 25, 2023
Support for for repeat/offset u/v for 2D Placement texture from Maya when used in bump.
Improved the metalness of a material to better match V-Ray.
Improved reflective caustics. Details
Improved the calculations for light power by area.
- Crash when importing/loading with animated proxy containing hair geometry.
Crash with EXR file loaded as a V-Ray Normal map in Bump slot material.
Texture blurriness when W coordinate is different than 0.
New Default Vantage sun being created each time a non-vrscene is appended.
Light intensity to accept only positive values.
Difference in image brightness when using Auto-exposure and different rendering resolutions.
Visual artifacts with fog and Auto-Exposure.
Restoring of maximized main window.
Active pixels overlay not showing active pixels.
Stereo Spherical and Stereo Cube camera types not updating correctly render resolution based on aspect ratio.
- Command line rendering with video output file generates separate files.
- Camera types not taken into account, when using sequence rendering.
- Wrong FOV for cameras of the render Queue.
- Render animation with Chaos Vantage, from 3Ds Max, doesn't start rendering when a Live link connection is not established.