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Table of Contents

Official Release

Date - March 27, 2024



New Features

Materials

  • Support for rendering V-Ray Blend Material (BRDFLayered).

Render element

UI/UX

Output



Modified

Displacement

  • Improved memory used for displacement by varying tessellation level within a mesh.

Denoiser

  • Updated Intel Open Image Denoise to version 2.2.

Light Cache

  • Improved Light Cache to slightly better preserve low intensity samples.

UI/UX

  • Chaos Cosmos Browser UI responsiveness.



Fixes

Displacement

  • Random displacement when using unsupported secondary UV channel of the geometry object.

Scene states

  • Broken sub-states after dropping Environment texture.

  • Wrong Live Link update for Nodes with unsupported materials.

  • Wrong rendering of Glossy Refraction with rotated texture during Live Link with Rhinoл

Lights

  • Sun azimuth rotation values to match geographical azimuth. Old saved .vantage files will be automatically updated to use new values on Save.

Collision

  • Missing "Height ratio" update when collision "Height tolerance" is changed.

Clouds

  • Wrong cloud shading with sun slightly under the horizon.

Lighting

  • Wrong lighting when rendering using direct light reservoir resampling and the scene contains a normal map.

  • Refraction artifacts when rendering with direct light reservoir resampling.

UI/UX

  • Disappearing toolbar in the Debug Log window after second opening.

  • Hiding of the HQ rendering dialog while "Always on top" is enabled.

Denoiser

  • Streak artifacts with Optix denoiser and multi GPU setup.

  • Broken temporal (“reduce flickering”) denoising in multi GPU mode.

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