Official Release
Date - March 27, 2024
New Features
Materials
Support for rendering V-Ray Blend Material (BRDFLayered).
Render element
Support for the Multi Matte render element. Details
UI/UX
Added viewport toggle filter for the light gizmos. Details
Added option to improve desktop responsiveness while rendering. Details
Added information, in the status bar, for the host application used for Live Link.
Added ability to rename of objects created inside Vantage (Fur, Scatter, Lights, Multi Matte) with a context menu or double-click on object name.
Output
Added AV1 codec for video encoding, enabled by default (if supported by GPU). Details
Modified
Displacement
Improved memory used for displacement by varying tessellation level within a mesh.
Denoiser
Updated Intel Open Image Denoise to version 2.2.
Light Cache
Improved Light Cache to slightly better preserve low intensity samples.
UI/UX
Chaos Cosmos Browser UI responsiveness.
Fixes
Displacement
Random displacement when using unsupported secondary UV channel of the geometry object.
Scene states
Broken sub-states after dropping Environment texture.
Live Link
Wrong Live Link update for Nodes with unsupported materials.
Wrong rendering of Glossy Refraction with rotated texture during Live Link with Rhinoл
Lights
Sun azimuth rotation values to match geographical azimuth. Old saved .vantage files will be automatically updated to use new values on Save.
Collision
Missing "Height ratio" update when collision "Height tolerance" is changed.
Clouds
Wrong cloud shading with sun slightly under the horizon.
Lighting
Wrong lighting when rendering using direct light reservoir resampling and the scene contains a normal map.
Refraction artifacts when rendering with direct light reservoir resampling.
UI/UX
Disappearing toolbar in the Debug Log window after second opening.
Hiding of the HQ rendering dialog while "Always on top" is enabled.
Denoiser
Streak artifacts with Optix denoiser and multi GPU setup.
Broken temporal (“reduce flickering”) denoising in multi GPU mode.