Assets provided by Evermotion

Table of Contents

Official Release

Date - October 24, 2024



New Features

Material

Clipper

Water surface

Virtual Reality

Camera

UI/UX

  • Added import camera, light and material buttons in Camera, Lights and Materials tab respectively.

Clay mode

Texture

  • Support for PhoenixFDOcean texture.

  • Support for V-Ray Water Texture in Maya, SketchUp, Rhino and Revit.

Chaos Cosmos

  • Support for Cosmos multi-asset selection and import.

Multi GPU

  • Added support for Light Cache on multiple GPUs.



Modified

Material

  • Improved Thin-walled - now it works with SSS translucency mode of V-Ray material.

UI/UX

  • Added object type specifier icons to the Scene outliner.

  • Improved opacity - now clip opacity is enabled by default.

  • Improved soft ranges of UI sliders to be readjusting based on type-in input.

  • Improved the text elision in dropdown boxes.

  • Improved the Home Screen - now it doesn't appear when starting a Live Link session and Vantage is not started.

Tools

  • Improved Move Pivot tool to respect the local/world coordinate space toggle.

Scene states

  • Improved the interpolation of scene states when NONE is used - now NONE is skipped when calculating state interpolation.

Clouds

  • Improved the rendering of clouds when using DLSS, at large upscale ratios the flickering is greatly reduced.

Color corrections

  • Improved the Bloom post effect to better match round shapes.

Multi GPU

  • Improved the multi-GPU offline rendering speed with compositing elements.

Fixes

Virtual Reality

  • Washed out colors on Virtual Reality headsets.

Chaos Cosmos

  • Blur on newer Cosmos animated assets.

UI/UX

  • Wrong undo action when renaming objects in the Scene outliner.

  • Long Home Screen delay when loading DropBox scene thumbnails.

  • Inconsistency in display selection on startup.

Rendering

  • Black pixels caused by weighted firefly filter in rare cases.

Importing

  • Mismatch of timing of deformed and animated transformed objects when .vrscene is imported instead of opened.

  • Wrong loading of Anima textures at arbitrary frames when .vrscene is imported instead of opened.

Render devices

  • Device selection regression introduced in 2.5.2.

Importing

  • Wrong point light intensity when using Lumens or Watts.

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