Official Release
Date - October 24, 2024
New Features
Material
Support for Sub Surface Scattering translucency mode of V-Ray material.
Support for stochastic opacity. Now gradients in opacity map can be rendered. Has to be enabled from Render tab > Materials > Opacity dropdown button Details
Clipper
Support for importing and creating V-Ray Clipper. Details
Water surface
Added a Water surface object. Details
Virtual Reality
Support for navigation with Virtual Reality controllers. Details
Camera
Support for animated camera near and far clipping planes from vrscene.
Cameras are now scene objects. They are listed in scene outliner and have gizmos in the viewport and can be selected and manipulated.
Added Smooth camera key interpolation for smoother camera movement. Details
Functionality for setting the average camera movement speed for Animation Transitions. Details
UI/UX
Added import camera, light and material buttons in Camera, Lights and Materials tab respectively.
Clay mode
Added Wireframe/Edges override option for the Clay mode. Details
Texture
Support for PhoenixFDOcean texture.
Support for V-Ray Water Texture in Maya, SketchUp, Rhino and Revit.
Chaos Cosmos
Support for Cosmos multi-asset selection and import.
Multi GPU
Added support for Light Cache on multiple GPUs.
Modified
Material
Improved Thin-walled - now it works with SSS translucency mode of V-Ray material.
UI/UX
Added object type specifier icons to the Scene outliner.
Improved opacity - now clip opacity is enabled by default.
Improved soft ranges of UI sliders to be readjusting based on type-in input.
Improved the text elision in dropdown boxes.
Improved the Home Screen - now it doesn't appear when starting a Live Link session and Vantage is not started.
Tools
Improved Move Pivot tool to respect the local/world coordinate space toggle.
Scene states
Improved the interpolation of scene states when NONE is used - now NONE is skipped when calculating state interpolation.
Clouds
Improved the rendering of clouds when using DLSS, at large upscale ratios the flickering is greatly reduced.
Color corrections
Improved the Bloom post effect to better match round shapes.
Multi GPU
Improved the multi-GPU offline rendering speed with compositing elements.
Fixes
Virtual Reality
Washed out colors on Virtual Reality headsets.
Chaos Cosmos
Blur on newer Cosmos animated assets.
UI/UX
Wrong undo action when renaming objects in the Scene outliner.
Long Home Screen delay when loading DropBox scene thumbnails.
Inconsistency in display selection on startup.
Rendering
Black pixels caused by weighted firefly filter in rare cases.
Importing
Mismatch of timing of deformed and animated transformed objects when .vrscene is imported instead of opened.
Wrong loading of Anima textures at arbitrary frames when .vrscene is imported instead of opened.
Render devices
Device selection regression introduced in 2.5.2.
Importing
Wrong point light intensity when using Lumens or Watts.