Table of Contents

Official release


New Features


  • The emissive lights must produce specular lighting
  • Smoothing option for the input cache that can be used to remove grid artifacts
  • Lifespan option for the simple particles
  • Mesher
  • Simple method needed for creating a standing volume
  • Foam shader - render time particle reduction
  • Simulation without cache files
  • Render channel for volumetric normals
  • Render channel for z-depth
  • Direct support for vrmesh and alembic files


Modified Features


  • Simplify the UI

  • Improved motion blur using the UVW coordinates

  • Ability to load frames from the base simulation in resimulation mode

  • Support for direct rendering of particles with VRay

  • Light cache option for the foam shader in fog mode

  • Curve and Gradient point reduction

  • Remove Preview Color slider

  • Geometry mode for the foam shader

  • Resimulation must automatically change the transparency graph in order to match the base simulation


Bug Fixes


  • Phoenix render elements are 2 times brighter then they should be

  • Support for subdivision and NURBS surfaces

  • Incorrect rendering with emissive lights and Irradiance Map

  • The cache path is not updated properly after changing the workspace

  • Foam shader ignores the invert gizmo option

  • Intermediate objects must be always ignored, even if they are selected

  • Per vertex Object velocity is not affecting normal geometry (only sources)

  • Emission lights do not work with texture source for emission

  • Slow viewport preview even with all channels disabled

  • The cache path must be exported always with Unix type slashes

  • Sometimes during the simulation the viewport shows wrong/empty frame

  • Newly created cells with adaptive grid with jammed wall, are not frozen

  • Incorrect force with Wind from movement in the first frame if the simulation was not started from there

  • Wrong size information in the Manual adaptation limits rollout

  • Phoenix is not working with VRayDistanceTex

  • The grid size information is not updated properly when using Viewport 2.0

  • Wrong position of the particles when resimulating with increased grid resolution

  • Occasional jittering with wavelet turbulence and adaptive grid

  • Simulator does not render with motion blur, velocity channel, play speed set to 0 and wind from movement option turned on

  • Dead lock at the last frame with the new synchronization when time scale is 0

  • Support for VRayVertexColors texture

  • Grid adaptation must not depend on the max advection step

  • Crash/Incorrect result with quad face sets as sources

  • Wrong rendering with V-Ray 3.0, geometry mode and other geometry inside the simulator

  • Disable Liquid Shadows option can prevent also self-shadowing

  • Particle sources are processed even when they are ignored from Scene Interaction

  • Foam shader caustics do not work if GI visibility is off

  • Generate/Receive Caustics options are swapped in the foam shader

  • Incorrect simulator wrapping when using as non-solid source

  • Random freezing during resimulation