Beta release
Date – Jan. 12, 2017
New Features
PhoenixFD
- Add script functions that execute the Quick Setup creation routines
Simulation
- Birth confine geometry for Foam, Splash and Mist
Modified Features
Simulation
- Option to select which channels and particle systems will be deleted using Clear Inside
Bug Fixes
PhoenixFD
- Cannot use a Bullet Solver body in the Body Force
- Cannot create a Quick Setup over Bullet Solver bodies
- When a Quick Setup preset is added to an object, you can add another source to it
- Could not replace a geometry in a Source once it's used for a Quick Setup preset
- Alembic files cannot be added to the sources through the button
- After simulating some frames and then closing Maya without saving, caches are not deleted
- Undo command while simulating freezes Maya
- Changes made by Reset to Defaults button in the Volumetric Settings do not participate in the undo/redo history
Simulation
- Crash when simulating more than 178 million liquid particles
- Liquid disappears when it hits a jammed wall
- Liquid passes through static thin geometry and foam and splash can be born through such walls
- Changing steps per frame during Liquid simulation leads to a crash
- Maya crashes when liquid source discharge is extremely high
Rendering
- Bubble highlight jitters in animation when using dome light or opposing point or area lights
- Ocean Rendering hangs at low altitude when the container is far away
Preview
- Error when opening the GPU Preview Rollout