Table of Contents

This page provides a list of features that are supported for rendering with V-Ray and V-Ray GPU for Blender.

Rendering

FeatureV-RayV-Ray GPU
Viewport Interactive Rendering(tick) (tick) 


Geometry

FeatureV-RayV-Ray GPU
V-Ray Scene(tick) (tick) 
V-Ray Proxy(tick) (tick) 
Geometry Nodes(error) (error) 


Render Channels

FeatureV-RayV-Ray GPU
Atmospheric Effects(tick)(tick)
Background

(tick)

(tick)

Bump Normals
(tick)
(tick)
Caustics
(tick)
(Production mode)
(tick)
Coat Specular(tick)(tick)
Coat Filter(tick)(error)
Coat Glossiness(tick)(error)
Coat Reflection(tick)(tick)
Coverage

(tick)


(error)

Cryptomatte

(tick)

(tick)
Denoiser
(tick)
(tick)
Diffuse

(tick)

(tick)
Extra Tex

(tick)

(tick)
GI
(tick)
(tick)
LightMix(tick)(tick)

Light Select

(tick)

(tick)

Lighting
(tick)
(tick)
Material ID(tick)(tick)
Material Select(tick)(error)
Matte Shadow(tick)(error)
Metalness(tick)(error)
Multi Matte(tick)(error)
Multi Matte ID(tick)(error)
Normals(tick)(tick)
Object ID(tick)(tick)
Object Select(tick)(error)
Raw Coat Filter(tick)(tick)
Raw Coat Reflection(tick)(tick)
Raw Sheen Filter(tick)(tick)
Raw Sheen Reflection(tick)(tick)
Raw GI(tick)(error)
Raw Light(tick)(error)
Raw Reflection(tick)(error)
Raw Refraction(tick)(error)
Raw Shadow(tick)(error)
Raw Total Light(tick)(error)
Reflect IOR(tick)(error)
Reflection(tick)(tick)
Reflection Filter(tick)(tick)
Reflection Glossiness(tick)(error)
Reflection Highlight Glossiness(tick)(error)
Refraction(tick)(tick)
Refraction Filter(tick)(tick)
Refraction glossiness(tick)(error)
Render ID

(tick)

(tick)
Sheen

(tick)

(tick)
Sheen Glossiness

(tick)

(tick)
Sheen Filter

(tick)

(tick)
SSS(tick)(tick)
Sample Rate(tick)(tick)
Sampler Info(tick)PARTIAL
Self Illumination(tick)(tick)
Shadow(tick)(tick)
Specular(tick)(tick)
Toon(tick)(error)
Total Light(tick)(error)
Velocity(tick)(tick)
Z Depth(tick)(tick)

Camera

FeatureV-RayV-Ray GPU
Blender Camera(tick) (tick) 
V-Ray Physical Camera(tick) (tick) 


Native Blender Shader Nodes

This list includes only the nodes that are fully or partially supported by V-Ray.

FeatureV-RayV-Ray GPU
Material OutputPARTIAL (Only Surface)PARTIAL (Only Surface)
Prinicled BSDF(tick)(tick)
Diffuse BSDF(tick) (tick) 
Emission(tick) (tick) 
Glossy BSDFPARTIAL1PARTIAL1
Sheen BSDF(tick) (tick) 
Glass BSDF(tick) (tick) 
Camera DataPARTIAL2PARTIAL2
Bevel(tick) (tick) 
Bump(tick) (tick) 
Ambient Occlusion(tick) (tick) 
Normal(tick) (tick) 
Geometry PARTIAL3PARTIAL
Separate ColorPARTIAL4PARTIAL4
Layer Weight(tick) (error) 
FresnelPARTIALPARTIAL
Mix(tick) (tick) 
Clamp(tick) (tick) 
MappingPARTIALPARTIAL
Gamma(tick) (tick) 
Add Shader(tick) (tick) 
Normal Map(tick) (tick) 
RGB(tick) (tick) 
RGB To BW(tick) (tick) 
Mix Shader(tick) (error) 
Combine ColorPARTIAL4PARTIAL4
Invert Color(tick) (tick) 
MathPARTIALPARTIAL
UV Map(tick) (tick) 
Combine XYZ(tick) (tick) 
Value(tick) (tick) 
Blackbody(tick) (tick)
Bright ContrastPARTIAL5PARTIAL5 
Hue/Saturation/Value(tick)7 (tick)7
Gradient TexturePARTIALPARTIAL
Wireframe(tick) (tick) 
Image TexturePARTIAL8PARTIAL8
RGB CurvesPARTIALPARTIAL
Vector CurvesPARTIALPARTIAL
Checker TexturePARTIAL9PARTIAL9
Color RampPARTIAL10PARTIAL10
Texture Coordinates(tick)11(tick)11


Blender Nodes

FeatureV-RayV-Ray GPU
Node Groups(tick) (tick) 


Notes


  1. Tangent is not supported, normal map is not correct.
  2. Z Depth and View Distance outputs are not supported.
  3. Tangent output, Incoming, and Parametric are not supported.
  4. HSL mode is not supported.
  5. Only works with constant inputs; textures are not supported.

  6. The Temperature property works with color values only (no textures) on V-Ray GPU.
  7. Hue/Saturation/Value node works with constant inputs only; it does not work with textures.
  8. The Image Texture does not support projection, only single images.
  9. The Checker texture is imported with the wrong default UVWgen, and it does not scale properly.
  10. The Color Ramp only renders RGB ramps.
  11. Reflection doesn't work on GPU. The Generated parameter doesn't work with the Texture Space options.



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