This page provides information on the Render Stats Node in V-Ray for Blender.
Overview
This node allows you to make the object invisible to different rays during rendering.
UI Path
||Node Editor|| > Add > Material > Render Stats
Node
Primary Visibility (Visibility) – Controls the total visibility of the object.
Camera – Controls the visibility of the object for camera rays.
GI – Controls the visibility of the object for GI rays.
Shadows – Controls whether or not the object casts shadows.
Reflections – Controls the visibility of the object in reflections.
Refractions – Controls the visibility if the object in refractions.
Base Material – Specifies the surface material that the additional settings will be applied to.
Parameters
Camera Visibility – When disabled, the object will not be visible to camera rays.
Gi Visibility – When disabled, the object will be considered perfectly transparent to GI rays.
Reflections Visibility – When disabled, the object will appear perfectly transparent to reflection rays.
Refractions Visibility – When disabled, the object will appear perfectly transparent to refraction rays.
Shadows Receive – When disabled, the object will not receive shadows.
Shadows Visibility – When disabled, the object will be invisible to shadow rays from lights and will not cast shadows.
Use – Enables the Render Stats node.
Visibility – Controls the overall visibility.