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Table of Contents

V-Ray 7, hotfix 2

Official release

Date - Apr 8, 2025


Download V-Ray for 3ds Max

New Features


V-Ray

  • Support for 3ds Max 2026
  • Support for USD 0.10.0
  • Support for Advanced Traffic Simulation System - Vroom in Chaos Anima 6.0
  • Added support for baking of Spherical Maps with rotation in Material editor - Render Map
  • Added Chaos Academy link in V-Ray tab menu



Modified Features


VFB

  • Improved default folder browsing when loading files in the VFB
  • Undo applied filter with single click

V-Ray GPU

  • Added support for caustics with dispersion in V-Ray GPU
  • VRayLuminaire parameters are not considered when GI is used


Bug Fixes


V-Ray

  • Handling of Windows-compatible paths under V-Ray Standalone in Linux
  • Hair/fur artifacts fixes and performance optimisations
  • Crash with gizmo controls in VRayEnvironmentFog and VRaySphereFade
  • Duplicated export of TyFlow particles in animation sequence with motion blur
  • Crash when exporting a .vrscene to a location with a very long path
  • Incorrect timeout message on cosmos assets auto-download on logged out user
  • V-Ray GPU rendering of groups scattering from ForesPro
  • Artifacts with OpenPBR material
  • Crash on rendering a specific scene with V-Ray GPU and ForestPro
  • ChaosScatter rendering in Standalone/Cloud in the presence of alpha & illumination map channels
  • VRayLuminaire settings reset on subsequent imports from Chaos Cosmos
  • Mismatch in reflection LPE with VRayEnvironmentFog in V-Ray Standalone
  • Bad Antialiasing for Chromatic Aberration when rendering large images
  • Crash with specific AMD CPUs
  • Incorrect behavior when using Nvidia AI upscale with Polygon regions
  • Crash when selecting a luminaire within the interactive renderer
  • Standalone renders VRay Luminaire with V-Ray Environment Fog randomly with artifacts
  • Crash when loading different Gaussian splats during V-Ray IPR in scenes with Chaos Scatter
  • Unmapped network paths changed upon closing the .vrscene exporter
  • V-Ray Color management is not synchronized with 3ds Max 2025 color management defaults on render engine change
  • VRayLightMtl's Opacity reads the RGB channel, although the Bitmap's Mono output is set to Alpha
  • Crash when rendering Deep Images (.exr, .vrst) with Deep Merge Fragment mode set to By render ID and Z-depth
  • Named hair map channels are not rendered
  • Importing specific asset variants with older version from the Cosmos Browser leads to a crash


V-Ray GPU

  • Out of Core should be disabled in V-Ray 7 for old scenes, even if it is set activate there
  • V-Ray GPU IPR crashes when drawing Regions, and Light cache is used
  • The "Use System Memory for Textures" option ignores the ACEScg color management setup
  • Fix for V-Ray Luminaire and VRayEnvironmentFog rendering with user-defined gizmo


VFB

  • The "Save VFB color corrections to render elements" option does not consider adjustments in folders
  • The VFB Curve Layer's Histogram disappears when the Alpha channel is black
  • Images saved to VFB history with a Background layer disregard it when using the A/B compare
  • VFB Undo and Redo are not working properly when there is a Background layer
  • Crash on deleting VFB Layers


V-Ray, VFB

  • VRaySamplerInfoTex render output defaults conversion affects the VFB output


V-Ray Bitmap to VRayBitmap converter

  • Crash on converting Autodesk Bitmaps plugged in Autodesk Materials


VRayDenoiser/vdenoise.exe

  • VFB Artifacts with Sharpen/Blur or V-Ray denoiser without Hardware acceleration and low samples
  • V-Ray Denoiser Tool Segmentation Fault in Rocky linux 9


VRayEnmesh

  • Crash with VRayEnmesh and Motion blur


VRaySphere

  • Crash when adding gizmos to VRaySphereFade from script
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