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Table of Contents

This page contains information about the V-Ray TexUserInteger node.


Overview


The V-Ray User Integer texture allows the user to read and return a single integer value from the User Attributes of the currently shaded object as a result. This can be useful if the same material or texture is applied to several objects in the scene, but you want to control some of its properties with User-Defined properties.


Parameters


Attribute – Specifies the name of the user attribute that is looked up and returned from this utility node.

Default Value – Specifies the value to return if the user attribute is not found on the shaded object.

Attribute Priority – Switches between the User Attribute and Map Channel options.