New Features
Texture
- Support for Color Corrections in Unreal texture asset editor
- Brightness
- Brightness Curve
- Vibrance
- Saturation
- RGBCurve
- Hue
- Dedicated button and dialogue window to save .vrscene file
V-Bake
- Support for generating low quality(mobile) lightmaps when lightbaking
Modified Features
V-Ray
- Improved speed when using Unreal materials in render and lightbake
.vrscene Import
- Better .vrscene import progress reporting and monitoring
Bug Fixes
.vrscene Import
Crash when importing meshes without normal data
V-Ray
Bugs with Normal map input producing incorrect shading
- "Affects World" property in Unreal lights not updating in IPR
- Bug with Dome light texture rotation in interactive does not update properly
- Crash when switching levels while rendering using VRayPhysicalCamera
- Bug "Use Custom Start Frame" option in Sequencer not exporting properly
- Exposure not exporting correctly in Sequencer animation when using "3d Max Compatible" in VRayPhysicalCamera
- Exception in CORE when network error occurs and bitmaps fail to load
- Directional light renders black with certain color values
- V-Ray material thumbnail preview mesh might randomly disappear