Table of Contents

This page provides information on the V-Ray Mix (Map) Texture.

Overview


The Mix (Map) texture allows for two textures or other sources to be blended together.

Mix (Map) texture is called Mix texture in all versions until V-Ray version 3.60.

Any texture can be replaced via the Replace With New Texture () button, which activates when you select the texture to be replaced. If the texture is an instance, all copies are changed as well.

 

The middle section of the image represents a mix between a Bitmap texture (left) and a Mix Map Texture (right).

Parameters


Color Top – Specifies a color or texture to be blended on top. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

Color Bottom – Specifies a color or texture to be used as a base. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

Mix Map – Specifies a color or texture to be used as a mask. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.

Mix Curve


Mix Curve – Enables or disables the mix curve. 

Transition Upper – Specifies the upper threshold for transitioning between the two sources.

Transition Lower – Specifies the lower threshold for transitioning between the two sources.

 

 

Multipliers


Mode – Specifies the multiplication mode of the colors. 

Multiply – Multiplies the RGB numbers for each pixel of the top layer with the RGB number of the corresponding pixel from the bottom layer. The result is a darker picture. The color used for blending is black.
Blend Amount  Takes each pixel from the top layer if present. Otherwise the bottom layer is used. The color used for blending is the one specified in the color slot.

Color Top – Blends between a color and a texture, if specified.

Color Bottom Blends between a color and a texture, if specified.

Mix Map – Blends between a color and a texture, if specified. 

 

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