This page provides information on the V-Ray Mix (Value) Texture.
Overview
Mix (Value) texture allows two different textures to be blended together.
Mix (Value) texture is called Texture Blend in all versions until V-Ray version 3.60.
Any texture can be replaced via the Replace With New Texture (
) button, which activates when you select the texture to be replaced. If the texture is an instance, all copies are changed as well.
The middle section of the image represents a mix between Texture Top (left) and Color Bottom (right).
Blend
Color Top – Specifies a color or texture to be blended. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Color Bottom – Specifies a color or texture to be used as a base. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Blend Amount – Specifies the amount of blending to apply.
Composite – When enabled, the top texture is composited over the bottom one, taking the top texture's alpha into account.