Beta 2 (3.40.27197)
Date – November 1, 2016
Download – Build 3.4 Beta 2
New Features
General
- A V-Ray for Rhino toolbar provides quick access to common V-Ray features
- New V-Ray for Rhino User Interface
- V-Ray Swarm (previously Distributed Rendering – OSX as a render node not supported)
- New progressive image sampler
- Extensive optimizations for render speed, especially when using brute force GI
- Implemented the V-Ray Denoiser
- The Intel Embree library is now integrated into the V-Ray core for static and motion-blurred geometry
- New streamlined installer
- Faster rendering of dynamic meshes, instances and VRayProxy objects
- Dynamic Bucket splitting
- Implemented probabilistic lighting and controls
- Implemented .vrscene export
- Implemented Get View Aspect function in UI so users can import the exact screen aspect ratio by using the Get View Aspect function inside the Quality Quick Settings
- Variance Base Adaptive Sampler (VBAS) for better noise control in dark areas and faster sampling in over-bright areas
- Implemented Show Safe Frames in UI so users can now frame a view in Rhino to see the exact proportions in the scene rendering using the Show Safe frames function inside the Quality Quick Settings
- GGX BRDF Support adds the Generalized Trowbridge-Reitz BRDF. With finer highlight controls, it's ideal for metals and reflective surfaces.
- Implemented V-Ray 1-Click 6:1 Stereoscopic Cube render. A hard-coded way of rendering a dual camera stereoscopic 6:1 image for use with preferred VR headsets with a single click.Implemented ready-made V-Ray material library. Choose from a variety of (temporary until new library is created) ready-made materials.
- Light leaking prevention in Light Cache
- Improved Speed
Materials General
Material Quick Setting
Drag and drop material layers for easy alignment
Material Browser System
Material Presets
New Materials
V-Ray Fast SSS material
V-Ray Blend Material
V-Ray Bump Material
Improved Two-sided material
Microfacet GTR/GGX BRDF
V-Ray Hair Material
V-Ray Scanned Material
V-Ray Stochastic Material
V-Ray Override Material
V-Ray Car Paint material
Texture Support
V-Ray Curvature
V-Ray Edges Tex
V-Ray MultiSubTex
V-Ray Triplanar mapping texture
V-Ray Angle Blend
V-Ray Composite
Wireframe rendering and Round corners using V-Ray Edges Tex
Ability to map the V-Ray Dirt Radius
New procedural textures UI arrangement
Ability to copy and paste and drag and drop texture maps
Updated and newly Implemented Textures in the procedural texture editor
Falloff – Emulates the Max Falloff texture
Fresnel – Emulates the Max Falloff texture
Noise – Emulates the Max Falloff texture
Noise Legacy – 2.0 Legacy Texture
Ability to map VRayDirt radius
V-Ray RT General
Speed improvement
Support for the VRayClipper objects
Support for VRayDirt, VRayFastSSS2 and VRayCarpaint
Added support for VRayMtl anisotropy
Added support for VRayFur
Added support for mapped IOR of VRayMtl
Support for using light cache for GPU rendering
Better support for AMD hardware
Support for infinite plane
V-Ray RT GPU CUDA
Support for the NVIDIA Maxwell GPU architecture
Support for the NVIDIA Pascal GPU architecture
Implemented QMC sampling for CUDA engine
Implemented coherent tracing (may improve rendering performance)
QMC sampling using NVIDIA CUDA (resolves noise faster)
Support for coherent tracing (may improve rendering performance)
Support for Displacement
Anisotropic highlights
Support for V-Ray Fur
Support for layered material transparency
V-Ray Stereoscopic | VRayStereoscopic
Simple 1-Click rendering for Stereoscopic 6:1 images
V-Ray Proxy | VRayProxy
Support for Alembic 1.5
Ability to specify starting path in Alembic files
Environmental Effects
Aerial perspective
V-Ray Sun & Sky | VRaySun / VRaySky
New sky model (Hosek et al)
Added ground color parameter
V-Ray Mesh Light | VRayMeshLight
Implemented Mesh Lights
Rectangle Light
Implemented Shape function in UI to allow change from rectangular to ellipse
Faster sampling calculation for area lights
Spot Light
Support for bitmap and texture projection
Sphere Light
Support for bitmap and texture projection
V-Ray Dome Light | VRayDomeLight
Implemented function where when you add a dome light to your scene you can actually control its direction by rotating the in scene object
V-Ray Clipper | VRayClipper
Implemented V-Ray Clipper
V-Ray Fur | VRayFur
Implemented V-Ray Fur
Implemented options for hair curling
Faster rendering (accelerated by Embree)
V-Ray Render Elements
Added support for ExtraTexChannel – Produces a render with a single texture applied to all objects in the scene. The texture applied to the scene can be a bitmap or a procedural texture such as V-Ray Dirt or V-Ray Curvature.
Added support for custom ZDepthChannel – Provides information about each object's distance from the camera in the current view. Objects between the furthest and nearest points are rendered in varying shades of gray.
Added support for Denoiser – The V-Ray Denoiser takes an existing render and applies a denoising operation to it after the image is completely rendered out via normal means. The denoising operation detects areas where noise is present and smooths them out.
V-Ray Frame Buffer
Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices)
Option to automatically save each render in the history (enabled from the VFB history options dialog)
New color corrections - contrast, HSL, color balance
Deleting an image from the VFB history now sends it to the Recycle Bin
Users no longer need to turn on bloom and glare before render a scene to use the effect
New dockable history and color correction tools
New Reinhard highlight burn color correction
Save multi-channel OpenEXR and. vrimg files directly from VFB
New option for loading files into VFB as background images for post processing
Load color corrections
Save LUT files