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Chaos Scans is a scanning technology which converts = real-world materials such as textiles, plastic, paint, and metal into digit= al materials. These can be used in 3D software tools to create photorealist= ic computer-generated images and animations.
Recreating materials from the real world in 3D software can be a painsta= king process, especially if they exhibit complex behaviors under certain li= ghting conditions. Chaos Scans solves this issue by capturing photorealisti= c, tileable materials with an unmatched level of quality and accuracy. Chao= s Scans can be used by anyone who wants to bring new levels of realism to t= heir imagery and animation, from freelance artists to large studios. At the moment, it works with V-Ray for 3ds Max, V-Ray for Maya, V-Ra= y for SketchUp, V-Ray for Rhino, V-Ray for Revit, V-Ray for Houdini, V-Ray = for Cinema 4D, Corona for 3ds Max, and Corona for Cinema 4D.
Chaos Scans are more than just texture maps or map packs.
Chaos unique hardware and software setup captures thousands of images of= a material sample under different camera and lighting angles.
A proprietary software tool compiles the image data into a seamlessly ti= leable .vrscan material file. This file can be read by V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp, V-Ray f= or Rhino, V-Ray for Revit, V-Ray for Houdini, and V-Ray for Cinema 4D, as well as by Corona for 3ds Max and Corona for Cinema 4D.<= /span>
Scans materials can be dragged and dropped onto geometry. They automatic= ally resolve their behavior under different lighting conditions, without an= y customization.
Parameters such as color, UV tiling and bump strength can be adjusted, a= nd you can blend Scans materials with V-Ray materi= als or Corona materials. These parameters can be found on the respective Sc= an material page.
Since Scans is aimed at accurately reproducing reality, the Scans materi= als do not allow the same level of control as custom-built materials. The .= vrscans file contains a complete data set, so there are no separate texture= maps.
Starting with V-Ray Next, there is support for = some Render Elements.
For a list of supported Render Elements in V-Ray for 3ds Max, follow the= link.
For a list of supported Render Elements in V-Ray for Maya, follow the&nb= sp;link.
For a list of supported Render Elements in V-Ray for Cinema 4D, follow t= he link.
Any flat, opaque, or translucent surface is scannable, provided that the= size of the sample is between the required parameters (see below).
Material sample requirements:
If you are working with tight deadlines and need to create many complex = 3D materials for automotive, product design or fashion projects, then the S= cans service is the perfect match for you. We scan your physical material s= amples to create a highly accurate, ultra-photorealistic digital material f= or use in 3D projects.
Step 1. Send materials to be scanned
Clients provide Chaos with one or more physical material samples. We ens= ure that all samples are dealt with securely and confidentially.
Step 2. Materials are evaluated for scanning
Our lab techs evaluate each material to determine if it's suitable for s= canning. If not, the material is returned at no charge.
Step 3. Materials are scanned
Each material is carefully scanned by one of our lab techs. Once the sca= n is complete, the resulting images are transformed into a seamless, tileab= le file. After passing inspection and quality control, the material scans a= re ready for delivery.
Step 4. Scanned files are delivered
Files are delivered via private FTP link or physical drive*.
Step 5. Material samples are returned
We understand that materials may be proprietary or copyrighted, so all s= amples are promptly returned to the client.
*Additional courier fees may apply
Yes. Note that particular materials can't be represented well as di= ffuse/specular mixture, therefore the material recreation via maps is less = realistic.
The Chaos Scans plugin is the part of V-Ray (version= s 3.6 and above) and Corona (versions 9 and above) which provides the UI fo= r importing, modifying, and using the Scans materials in:
There is no additional installation required. When a user p= urchases a Scans Plugin license, their licenses are added to their Chaos Li= censing account. After restarting the platform, the user should be able to = see the interface for the Scans materials within the V-Ray Material/Asset E= ditor and Corona Material/Asset Editor.
When a client purchases a license for the Scans Plugin, they automatical= ly receive a one-year subscription for the Chaos Scans Library.
To continue using the Scans materials and the Chaos Scans Library, the u= ser will have to maintain their subscription on an annual basis.
The Chaos Scans Library is a repository of ready-made scans of diff= erent materials created by Chaos with the Scans hardware. The library curre= ntly contains around 2500 materials broken down into categories such as woo= d, leather, plastic, metal, paint; or color or manufacturer. The library su= pports material filter/search based on these parameters.
For some materials, the manufacturer has given us permission to scan and= upload their samples for people to use. Other materials are generic sample= s from the world around us.
The library is accessible to all Scans license holde= rs.
Chaos Scans is provided with the installation of V-Ray or Corona.
Scans Plugin and Library Subscription prices are here= . Note that each workstation license provides access to the library = for one user.
Chaos Scans scanning service information is here. Use the contact = form for information for a custom quote.
Chaos is also planning production of the scanning hardware. Co= ntact us for more information.