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V-Ray Next, Beta 1
V-Ray Next, Beta 1
Date =E2=80=93 August 09, 2018
Download =E2=80=93 Build 4.03.03
Key Features
GPU Rendering
- V-Ray for Houd=
ini comes bundled with the same GPU rendering improvements implemented in t=
he other V-Ray Next DCC integrations.
Volume Rendering
- Support for VD=
B rendering through the Volume Grid Cache SOP and the Volume Grid Shader VO=
P.
- Support for di=
rect rendering of volumetrics without the process of loading the files thro=
ugh a Volume Grid Cache SOP is coming in the future. A major advantage of V=
-Ray vs competitive products is the fast computation of volumetric lighting=
, ie. fire illuminating the smoke and fire illuminating the scene.=
li>
VRScene Rendering
Instancing =
of VRScenes with custom transformations and orientation is fully supported,=
allowing the user to easily transfer assets in a V-Ray based pipeline.
Custom over=
rides on the imported VRScene are fully supported. Geometry in the VRScene =
is represented as Primitive Groups, allowing you to override the material a=
ssignments on a per-object basis.
Alembic support=
h3>
- =D0=A2argeting=
of individual objects in the packed alembic hierarchy for material assignm=
ent is fully supported. Transformations, copying, instancing, etc. are supp=
orted.
Hair & Fur
- Rendering of H=
oudini hair generated at the SOP level is fully supported. V-Ray for Houdin=
i comes with the new Hair 4 shader.
Particles
- Driving the sh=
ader parameters through custom attributes on a per-point basis is supported=
.
Packed Primitives
- =D0=A2argeting=
of primitives in the packed object hierarchy for material assignment is fu=
lly supported.
- Rendering of P=
acked Fragments and Agents for Rigid Body and Crowd simulations is supporte=
d.
Material Stylesheets<=
br>
- Full support f=
or material overrides based on groups, bundles, attributes, etc.
Instancing
- Copying of Packed Geometry, Inst=
ancer and =E2=80=9Cinstancepath=E2=80=9D attribute works with all supported=
object types, including Volumes.
- Instancing of lights is supporte=
d, with options for per-instance overrides of the light parameters.<=
/span>
Other Features
=
Object Types
- Regular Polygo=
n Geometry as GeomStaticMesh
- Regular Poly S=
oup Geometry as GeomStaticMesh
- Packed Geometr=
y
- Poly Lines as =
GeomMayaHair
- Curves (NURBS,=
Bezier) as GeomMayaHair
- Points as Geom=
ParticleSystem
- Instanced Geom=
etry <=
/span>
- VRayProxy load=
ed through VRProxy SOP node
- VRayScene load=
ed through VRScene SOP node
- Volumes as VDB=
s loaded through Volume Grid Cache SOP node
- V-Ray Infinite=
Plane =
;
- Subdivision an=
d Displacement
- Node linking t=
hrough op:/path syntax
Lights
- Support for Ho=
udini=E2=80=99s Light Linker
- Ambient, Direc=
t, Dome, IES, Mesh, Omni, Rectangle, Sphere, Spot, Sun
- V-Ray Sky as E=
nvironment or Dome Light texture
- Light Instanci=
ng through instancepath attribute or Houdini Instancer - support for color =
and intensity per-instance overrides and Light Linker overrides (per base o=
bject)
Camera
- V-Ray Physical=
Camera -- Aperture, Focal Length and F-Stop inherited from Houdini=E2=80=
=99s camera settings so the camera manipulator handles can be used.<=
span style=3D"color: rgb(0,0,0);text-decoration: none;">
- Spherical, Cyl=
indrical, Box, Fish-Eye, Warped, Ortho, Pinhole, Spherical, Cubic projectio=
n
- Depth of Field and Motion Blur s=
upported
Animated Geometry
Instancing Types
- Instancing thr=
ough Instance node
- Light Instanci=
ng through Instance node
- Instancing thr=
ough instancepath attribute
- Light Instanci=
ng through instancepath attribute
- Instancing of =
volumetrics supported
Simulation Types
- Particle Simul=
ations =
;
- PBD Grain Simu=
lations&nbs=
p;
- Crowd Simulati=
ons =
span>
- Cloth Simulati=
ons <=
/span>
- RBD Simulation=
s
- Volumetric ren=
dering of VDBs with Volume Grid Cache -> Volume Grid Shader
- FLIP simulatio=
n rendering of meshed surfac
- <=
span style=3D"color: rgb(0,0,0);text-decoration: none;">FLIP secondary effe=
cts (Foam, Bubbles, etc) as particles or VDBs
Import/Export
- Proxy Import/E=
xport =
- VRScene Import=
/Export &nb=
sp; =
span>
- Alembic - Full=
Support&nb=
sp;
- Houdini bgeo -=
Full Support
- Yeti caches th=
rough VRayPgYeti SOP
Stylesheets
- Limited suppor=
t of VEX&nb=
sp;
- String overrid=
es not yet implemented per polygon
- Full support f=
or overrides based on primitive attributes, groups, bundles, etc
- Support for Gl=
obal Stylesheets
- No support for=
per ROP stylesheets akin to Mantra ROP -> Decale Style Sheets / Apply S=
tyle Sheets parameter yet.
IPR
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