Date: Fri, 29 Mar 2024 07:24:05 +0000 (UTC) Message-ID: <264985264.3784.1711697045771@confluence-prod.c.chaos-bs-production.internal> Subject: Exported From Confluence MIME-Version: 1.0 Content-Type: multipart/related; boundary="----=_Part_3783_229883256.1711697045771" ------=_Part_3783_229883256.1711697045771 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Content-Location: file:///C:/exported.html
This page gives some basic de= tails about the Refraction Glossiness Render Element.
The Refraction Glossiness Render Elem= ent stores refraction information set in a V-Ray material's refraction Glos= siness value in the scene. Materials with no refraction values ap= pear as white, while refractive materials represent the value set in the Re= fraction Glossiness parameter of that material.
=
span>
This render element is enabled thr= ough the Render Elements tab of the Render Setup window in 3ds Max and disp= lays its parameters in a rollout at the bottom of the window:
VRayVFB =E2= =80=93 When enabled, the render element appears in the V-Ray Virtual Frame = Buffer.
Deep output = =E2=80=93 Specifies whether to include this render element in deep images.<= /span>