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This page gives some basic details about the Raw Refraction Filt= er Render Element and how it is used in compositing.
The Raw Refraction Filter Render Element is similar to the Refraction Filter Render Element, exc= ept it is not affected by the reflection weight. The result is a solid mask= showing the pure refraction color as set in the V-Ray Material's settings.=
This render element is enabled thr= ough the Render Elements tab of the Render Setup window in 3ds Max, and displays its parameters = in a rollout at the bottom of the window:
VRayVFB =E2=80=93 When enabled, the render element appears as a selection in the= span> V-Ray Frame Buffer<= /a>.
Deep output = =E2=80=93 Specifies whether to include this render element in deep images.<= /span>
Color mapping =E2=80=93 Applies the color mappi= ng options specified in the Color mapping rollout (= Render Setup window > V-Ray tab) to this render element. This option is = disabled by default.
Multiplier = =E2=80=93 Sets the overall intensity of the render element, where 1.0 is th= e standard multiplier.
Denoise =E2= =80=93 Specifies whether to denoise this render element.
The Raw Refraction Filter Render Element is useful= when a precise mask is needed for refractive objects. Unlike the Refraction Filter Render Element= , there is no need to clip or readjust values when pure black or white = is required for the composite.