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V-Ray 5
V-Ray 5
Build 5.20.02
Official Release
Date - Dec. 9, 2021
Download V-Ray 5 for Houdini
Solaris
V-Ray
- Added support for the Referenced Shader VOP
- Added support for live (in-memory) volumes
- Added "creaseweight" attribute support for V-Ray Subdivision
- Added support for USD Prim Vars for shading (e.g. "Cd")
- Added support for string USD Prim Vars as part of the Image File VOP Fi=
le Path (e.g. $HIP/<someAttr>)
- Added Distance Texture support with regex USD primitive selection
- Added native V-Ray AOVs support (i.e. component level outputs)
- Added Sampler AOV support (i.e. ray level outputs
- Added Cryptomatte AOV support
- Added MultiMatte AOV support
- Added Light Path Expression AOV support
- Added Extra Texture (i.e. arbitrary Prim Var) AOV support
- Added "V-Ray Standard Render Vars" LOP
- Added V-Ray Mesh Light parameters to the Light LOP
- Added support for instancing V-Ray Mesh Lights
- Added a "V-Ray Proxy" LOP node for loading VRMesh files
- Added support for the Round Edges material
- Added support for the FallOff texture
- Added Distributed Rendering options in the Render Settings LOP
- Added Linux support for the V-Ray Hydra delegate
- Added Mac OSX support for the V-Ray Hydra delegate
- Added support for rest attributes export ("rest", "rnml")
- Added support for instancing of Volume USD primitives
- Cryptomatte AOV is now saved to disk when rendering through Husk
- Fixed black/empty viewport when switching between available delegates=
li>
- Added support for additional Render Var data types (half3, half4, etc)<=
/li>
- Updated Multi ID Material/Texture to match V-Ray for Maya
- Fixed Displacement update issues
- Fixed Dome Light texture not matching Solaris viewport
- Fixed Dome Light texture rotation not working
- Fixed crowd import causes a crash
- Fixed material update issues
New features
V-Ray
- Added support for Houdini 19
- Added the V-Ray Decal SOP
- Added support for isolating Convex and Concave values in the Curvature =
texture
- Added a "V-Ray Aur Convert" ROP for converting VDBs to V-Ray's native A=
UR volume format
- Added support for any arbitrary string attribute in an alembic file for=
use with the Pattern ID VOP
- Alembic face sets (groups) can now be queried with the "set:<name>=
;" syntax for use with the Multi ID Material/Texture
- Added the "Grouped Lights" option to the Light Mix render element
- Added additional material override options under the Renderer ROP's Opt=
ions tab
- Added support for loaded image file frame overrides on the Image File V=
OP allowing looping of texture sequences
- Added support for dynamically reloading the OCIO environment configurat=
ion in the "_vfh_ipr" python module
- Added support for time-dependent expressions for the Image Output path =
on the Renderer ROP
- Added GPU support for rest attributes
- Added the MakeTX utility in the V-Ray for Houdini builds under the apps=
dk/bin folder
- Added support for Camera and Physical Camera properties on HDAs with a =
Camera node as the representative node
- Added support for exporting multiple cameras to the VRScene
- Added VRScene Material Import support for remapping the UV Channel Inde=
x for scenes coming from 3ds Max
- Added an option to remove the VRIMG file after the rendering has comple=
ted
- Added support for the Displacement VOP in the Referenced Shader VOP
- Added VRScene Material Import for custom plugins
- Added support for driving the Image Sampler's Min/Max Subdivisions para=
meter with an expression, when exporting to per-frame VRScene files
- Added support for the "N" attribute for particles when rendered as circ=
les
- Added the "Streaks", "Thin Walled" and "Ignore Bump" options to the V-R=
ay Dirt texture
- Added the "Composite" texture for VRScene Material Import from Maya
- Added support for rendering Alembic particles using the Phoenix Foam Sh=
ader
- Added the "Auto" mode for the selected Transfer Function of textures on=
the Image File VOP
- Added the "VFH_RGB_COLOR_SPACE" environment variable for selecting the =
RGB Color Space option on the Renderer ROP
- Added support for "looks" in the OCIO configuration file for the new VF=
B
Modified features
V-Ray
- Updated the Image File "Transfer Function" and "RGB Primaries" paramete=
rs
- The Volume Grid Cache SOP can now only be used to load Chaos Phoenix (.=
aur) cache files
- Pressing the render (teapot) icon on the VFB or the "Render" button on =
the V-Ray shelf will only start a single frame render, regardless of ROP "F=
rame Range" settings
- Updated the installer to use the "houdini_version" and "houdini_python"=
keywords in the JSON package file to simplify deployment
- The V-Ray GUI license is now released when no V-Ray nodes are present i=
n the scene
- The Chaos Cloud client app is now always installed when using the defau=
lt/quick installation process
- Probabilistic Volumetrics are now enabled by default on the Renderer RO=
P
- Updated the V-Ray logo in all relevant title bars inside the V-Ray Inst=
aller and the Houdini GUI
- Removed the "Global Settings" entry in the V-Ray menu
- Reduced the font size for the Installer
- Light Mix AOV elements are now sorted by name
- Updated the V-Ray TOP's Output Path parameter value for the ROP Fetch T=
OP node inside the HDA
- Updated the V-Ray Log messages when .VDBs are missing on disk
- Added support for the "Override Frame Number" on the Image File VOP whe=
n inside a locked HDA
- Added the "Opacity Source" parameter
- Added a warning when a render is started that would require baking a la=
rge volume into the generated VRScene
- Light Lister entries are now sorted by name
- Added support for Cryptomatte by Material Name for materials inside HDA=
s
Export
- Significantly sped up the VRScene export when cached volumes are presen=
t in the scene
- Sped up the VRScene export for instanced mesh lights holding cached ale=
mbic sequences
- Changed the UV mapping for procedural textures when no UV generator is =
attached to ensure GPU support
VRScene
- Updated VRScene Unpack and Material Import UI
V-Ray Fur
- Added missing tessellation and distribution options
V-Ray Deadline
- Added "Advanced" tab for exporting key/value pairs as environment varia=
bles for the Deadline job
Bug Fixes
V-Ray
- Fixed the VFB History's "Use Project Path" option not working
- Fixed a crash on missing license
- Fixed a hang when exiting Houdini on Mac OSX
- Fixed an issue causing V-Ray to fail loading due to wrong default packa=
ges location
- Fixed an issue with the silent install option causing V-Ray to fail the=
installation when providing a config.xml file
- Fixed a Mac OS 11.2 crash on render
- Fixed a crash when exporting a VRScene sequence with a Python 3 Houdini=
build
- Material Library download fails if the provided path on disk does not e=
xist
- Added the EULA file to the ZIP builds and Installer
- Light Lister's Refresh button is not working on Python 3 Houdini builds=
- Fixed a crash when closing the Houdini GUI on Linux
- Fixed wrong UV mapping for unpacked VRScenes
- Fixed wrong output piping for the Remap texture when importing from a V=
RScene
- Fixed Distributed Rendering not starting due to a missing library
- Fixed an installer issue causing the GUI installation to fail
- Fixed Multi ID Material not imported for VRScenes coming from Maya
Export
- Fixed instanced subnetwork is always visible
- Fixed the "Override Settings Globally" toggle for Displacement not beha=
ving as expected
- Fixed V-Ray Environment Fog not visible in the rendered image
- Fixed wrong image output path due to wrong forward slash replacement at=
export time
- Fixed wrong image output name when generated through an expression quer=
ying a string point attribute
- Transform is ignored when rendering multiple Dome Lights pointing to th=
e same texture file because a single texture is exported for the shared ima=
ge file path
- Wrong export for "abcframe" primitive intrinsic when rendering a sequen=
ce
- Fixed an issue with VRScenes submitted to the V-Ray Cloud that caused a=
n error message related to the output file path format
- Fixed "abcframe" intrinsic ignored for alembics used as the source geom=
etry for a V-Ray Mesh Light
- Fixed lights in the Renderer ROP's "Forced Lights" list ignored when re=
ndering a sequence
- Fixed "$F" always evaluated to "10" for texture file paths in the Image=
File VOP
- Fixed multiple camera export issue after rendering with IPR
- Fixed wrong AOV tag export causing wrong output image file naming
- Extra Texture AOV in animation renders black after first frame
- Wrong material assignment when bypassed nodes are present in the Materi=
al Builder when using the "Forced Materials" list on the Renderer ROP
- Fixed crash after rendering of packed geometry or when exporting to a V=
RScene
- Fixed doubled Motion Blur effect for V-Ray Mesh Lights using Alembics a=
s source geometry
OSL
- Parameter values and connections are missing on scene re-open when usin=
g the OSL texture and/or material
- Changing OSL code wipes all parameter values
- Fixed float input errors when other nodes are attached
- Fixed float output from shaders not exposed
- Fixed surface derivatives not working
- Fixed absorption and ray depth not exposed for refraction
- Fixed user attributes not exposed for texture binding
- Fixed emissive surfaces not emitting light
Rendering
- Fixed a bug causing no anti-aliasing for Cryptomatte in Material mode d=
ue to a missing parameter export for live geometry
- Non-cached (in-memory) volumes would occasionally fail to render due to=
size limitations
- Fixed wrong illumination over instanced geometry when using the Rayserv=
er Instancer
- Sped up rendering for instanced geometry when using the Rayserver Insta=
ncer
- Fixed a crash when rendering volumetrics in a specific scene
- Fixed an issue causing light links to fail for alembic sequences
- The "Zero Infinity Depth" option was not working when "Filtering" was e=
nabled for the Z-Depth render element
- Fixed a rendering slowdown when using the TexOCIO VOP
- Baking a single UDIM tile has no UDIM tag in the name of output image=
li>
- Baking to UDIMs bakes the specified UV range for every tile, even when =
disabled
- Enabling "Specify UV Range" caused the "UDIMs" option to stop working=
li>
- Added support for baking a UV range without using the UDIM workflow so =
baking to a single texture is possible
- Fixed an issue causing significant slowdown when rendering Alembic file=
s on NUMA machines
- Fixed an issue causing the V-Ray Log to fail updating during IPR sessio=
ns
- The "Save Deep Data to Separate Files" toggle was causing a crash
- Setting the number of Render Threads to a value higher than the hardwar=
e threads caused a crash
- Fixed a crash related to the stored ROP settings on a particular scene<=
/li>
- Fixed the TriPlanar texture "Random by User Attribute" option not worki=
ng
- Fixed texture baking using packed Alembics not working
- Pattern ID texture does not work with delayed load Alembics
- Fixed a crash when rendering groomed fur/hair
- Fixed a random error related to volume rendering on NUMA machines on Li=
nux
- Fixed artifacts on packed Alembics containing degenerate primitives whe=
n texture filtering type is any other but "None" or "Nearest"
- Fixed "-parameterOverride" flag not working for VRScenes exported from =
V-Ray for Houdini when using vray.exe
- Fixed a crash with Denoiser and the Volume Grid Shader with the "Volume=
tric Z-Depth" option set to "Separate V-Ray Element"
- Fixed a crash after rendering with IPR after production render with Lig=
htMix in the scene
- Fixed V-Ray Fur not rendered when more than one texture attribute is us=
ed
- Fixed an edge-case crash when rendering a volume with an assigned mater=
ial that is not the Volume Grid Shader
- Fixed a volumetrics related crash at render time with a specific setup<=
/li>
- Fixed a crash with Light Mix after rendering if the name of a light is =
changed and the render repeated
- Fixed a crash when rendering an Alembic file containing single-vertex p=
olygons
- Fixed non-default "Screen Window Size" camera values doubled if Motion =
Blur is enabled or a Velocity AOV is present in the scene
IPR
- Fixed a bug preventing an IPR update when changing any of the Fields ta=
b options on the Volume Grid Shader
- Fixed a crash when starting IPR with a wrong COP network image path in =
the Image File VOP
- Fixed a crash when using the Renderer ROP's Clear Cache button when tex=
ture caching is enabled with a tiled EXR texture
- Fixed a crash on Mac OSX when stopping IPR
- Fixed a problem causing slow IPR update when simultaneously assigning a=
single material to multiple objects while IPR is running
- Fixed a crash when quickly undo-ing and redo-ing an object delete opera=
tion
- Fixed no Volume Shader updates when the render flag is set over a Null =
SOP for a Packed Disk Primitive VDB loaded through a File SOP
- Fixed an IPR update problem causing the camera position to refresh with=
a one-step delay
- Fixed an IPR crash when changing the Motion Blur settings on the Render=
er ROP during IPR
- Fixed an IPR crash when changing the frame when using the Phoenix Foam =
Shader assigned to particles
- Fixed Debug flag not working when a VOP node inside a material builder =
is assigned to the geometry
- Fixed a crash when changing the timeline frame when using the "Override=
Frame Number" option on Image File VOP
- Fixed no GI during IPR regression
- Fixed empty render and wrong export after running IPR
GPU
- Fixed a crash with a particular scene containing point particles
- Fixed "v" not used for motion blur in specific scene when rendering wit=
h CUDA
- Fixed a crash when rendering the V-Ray Toon material
- Fixed a crash when enabling the Matte/Shadow object properties while IP=
R is running with GPU
- Fixed a "Default Color" difference between CPU and GPU for missing text=
ures, if the File Path field is empty
- Wrong render for the Image File VOP's color output when used as a float=
input for the V-Ray Material's opacity socket
- Point attributes from alembic files are not used at render time when re=
ndering with GPU
- Fixed an Opacity issue related to the MultiID Material when rendering w=
ith GPU
- Fixed a crash when rendering volumes on the GPU, with CPU Light Cache e=
nabled and Volume Light Cache disabled
- Fixed a GPU crash with a specific setup utilising the UV Explicit VOP a=
nd the Bercon Noise VOP
UI
- Fixed duplicate parameter labels on the VRScans material
- Fixed a UI issue with the Color Constant VOP causing errors in the Houd=
ini Console
- Fixed VFB "Source" layer string empty if Light Mix is selected
Build 5.10.20
Official Release
Date - June 17, 2021
New features
V-Ray
- Added support for Solaris
- Added support Houdini 18.5.532
- Added support Houdini 18.5.563
- Added support Houdini 18.5.596
- Added support for the "Texture" mode Render Mask option on the Renderer=
ROP
- Added the "Absorption Color" option for the Volume Grid shader
- Updated the V-Ray Material's "Translucency" modes
- Added the "Occlude Other Lights" option for Rect, Disk, Mesh and Sphere=
lights
- Added "rest" attribute support for the TriPlanar texture for Alembic fi=
les (specified in the V-Ray Object Properties)
- Added support for specifying any arbitrary string attribute stored in t=
he Alembic file for the PatternID Texture VOP
- Added support for the Cryptomatte "Per Attribute Value" mode for V-Ray =
Scene Ref primitive types, when "Rayserver Instancer" is enabled (specified=
in the V-Ray Object Properties)
- The V-Ray GUI License is now released when no V-Ray Renderer ROPs are p=
resent in the Houdini scene
Modified fe=
atures
V-Ray
- The VFB is now cleared on render start if the "Render Mask" option on t=
he Renderer ROP is enabled
Textures
- Added support for the Image File VOP's frame overrides allowing linear/=
loop/ping-pong/hold playback of texture sequences
- Changed the Default Color parameter of the Image File VOP to black inst=
ead of gray
Export
- Fixed a bug causing a significant slowdown of VRScene export of instanc=
ed volumes
- Added support for animated Physical Camera parameters
- The "Hair Width Multiplier" option is now always exported for Alembic f=
iles, even when the V-Ray Object Properties are not present on the parent n=
ode
- Geometry/Subnetwork node transform samples for Motion Blur are now expo=
rted even when "Velocity Blur" is enabled on the Sampling tab
Rendering
- The "N" attribute is now respected when rendering points as circles
OSL
- Updated the OSL Material and OSL Texture due to various issues
UI
- The V-Ray Displacement's generation method now defaults to "Pre-Tessela=
ted" instead of "On the Fly"
- Deprecated the "Log Window" option on the Renderer ROP in favor of the =
new VFB's Log icon (bottom right corner)
Bug fixes
V-Ray
- Fixed a bug causing the VFB to disappear when selected, in Houdini Pyth=
on 3 versions only
- Fixed a bug causing V-Ray to fail loading if first used in the /stage c=
ontext
- Swimming texture coordinates with TriPlanar when using rest attributes =
with an Alembic file
V-Ray GPU
- Crash on render start with the V-Ray Toon material
- Crash on render start with Matte geometry
IPR
- Crash when deleting a Subnetwork or HDA during IPR with the debug flag =
enabled on the node
- The IPR refresh was always one step behind the user input
Install
- The V-Ray Installer selects the Python 2 version of V-Ray instead of th=
e Python 3 one when the Advanced mode is used
- Fixed various issues with the Silent Install option
Export
- Alembic files loaded through the MOPs instanced cause a crash on render=
start
- Using V-Ray Subdivision on MOPs instances causes a crash on render star=
t
- The "UV Channel Name" VOP was not working after a Solaris related chang=
e
- Hidden forced objects in the light's Illumination Mask are not illumina=
ted at all
- The "Skin" material's "Primary Reflection" and "Secondary Reflection" o=
ptions were not exported
- Fixed a regression with the "Bercon Noise" VOP
- The $F4 tag is evaluated incorrectly when rendering in a Subnetwork/HDA=
in TOPs
- Fixed wrong forward slash replacement for network paths
- Fixed a crash when rendering a Geo node with Object Merge SOP pointing =
to an Alembic file
- Fixed wrong export of Alembic's "abcframe" primitive intrinsic attribut=
e when rendering an animation
- No motion blur for per-frame alembic files containing multiple frame sa=
mples
- The Physical Camera "Exposure Value" parameter was always exported as t=
hirteen
V-Ray Proxy
- Crash on export with Houdini 18.5.462
Chaos Cloud
- Cloud ROP fails silently if wrong ROP is connected
VRScene
- Incorrect import of reMap value from a .vrscene file, exported from May=
a
- Incorrect import of volumeNoise (3D noise) from a .vrscene file, export=
ed from Maya
Chaos Cosmos
- Texture assets from Cosmos using the ".tx" format were failing to load<=
/li>
AOVs
- Node names are always used as AOV names for the Light Select element
- The Light Select RE was not working due to a missing parameter export=
li>
- Empty Light Select after the first frame, when rendering a sequence
OSX
- Fixed a crash on render start with MacOS Big Sur 11.2
Build 5.00.50
Official Release
Date - Nov. 17, 2020
New feat=
ures
V-Ray
Support for rendering in ACEScg color space with option to recognize=
the texture color space from the file name
Updated the V-Ray for Houdini installer so the V-Ray Material Librar=
y can be automatically set up in Houdini
Added the V-Ray Material Library (Windows only)
Added support for Post-Translate scripts in V-Ray 5 for Houdini
<=
/li>
Simplified Renderer ROP UI
Added support for the V-Ray Memory Tracker
V-Ray GPU
- Add support for Out-of-Core codepath
- Support for 2D displacement
- Add support for OSL shaders
- Add support for the Cellular map
- Add support for the Bercon Tiles and Bercon Wood maps
VFB
- Add entirely new implementation of the VFB with integrated Layers compo=
siting
- Added support for the Light Mix Render Element
Materials
- Added Coat and Sheen layers for the V-Ray Material
- Added a new car paint material with more precise flakes filtering and r=
educed memory usage
Textures
- Add a UVW Randomizer that should be used solely as Image File and Tripl=
anar VOPs' uvwgen input with stochastic tiling support
- Added randomization options for the Multi ID texture
- Added a "Same Object Mode" option for the V-Ray Dirt texture
Lights
- Added an Illumination Mask option to the V-Ray Lights
Modified features
V-Ray
- The "Light Path Expression" option under the Light Select element is no=
w always available regardless of presence of the VFH_LPE_ENABLE environment=
variable
- V-Ray shading VOPs are no longer visible in the Material Builder contex=
t of 3rd party render engines
- Dropped support for Houdini versions below 18.0
V-Ray Proxy
- Updated the Proxy Export Simplification Type drop-down
Materials
- The Gallery files for the V-Ray Material Library now ship with the V-Ra=
y for Houdini installation
Textures
Rendering
- Light Select elements with a Lights list pointing to non-existent scene=
lights will be ignored
Export
- Optimized scene export for scenes containing large numbers of lights in=
multiple subnetwork levels
- Added support for expressions in the Renderer ROP's Objects lists
Added support for selecting subnetwork in the Light Select's "Lights=
" list
Improved export time for instances with motion blur
Added support for V-Ray Object Properties placed over a Geometry nod=
e holding a VRScene SOP
Added support for exporting UV sets from unpacked alembic files even=
if the attribute type info is not "texturecoord"
Baking
- Added support for named UV sets for the Renderer ROP's UV Mapping type<=
/li>
Material Library
- Updated the material library
Bug fixes
V-Ray
- Fixed a bug preventing V-Ray from loading on OSX
- Fixed a bug causing the Standalone V-Ray executable to fail on Windows<=
/li>
- Fixed V-Ray not loading on Linux
- Fixed a crash when rendering using Light Select Light Path Expressions<=
/li>
- Fixed a crash when closing the Volume Grid Shader custom ramps on OSX=
li>
- Fixed a bug causing textures with $F in the file name to not be evaluat=
ed correctly for production rendering
- Fixed a crash when the License Server is not installed and rendering is=
attempted
V-Ray GPU
- Fixed an 'Exception in Core' crash with CUDA and RTX
- Fixed a bug causing incorrect evaluation of attributes in the texture's=
path when rendering with CUDA or RTX
- Removed legacy message "Unsupported 2D Type for Displacement" printed i=
n log when using V-Ray GPU
Fixed a CUDA crash on Linux
Fixed a bug causing displacement to fail when rendering with CUDA or=
RTX
Fixed a bug causing attributes on particles to be ignored for shadin=
g
IPR
- The Subdivision toggle under the Displacement Properties does not updat=
e the IPR
- Changing any of the OCIO Texture's parameters does not update the IPR=
li>
- The Illumination Mask parameter is not updated in IPR
Fixed an IPR crash after production rendering
Fixed an IPR crash when starting IPR on frames other than 1
Fixed an IPR crash when changing the timeline frame during IPR
=
li>
Fixed a bug causing IPR to halt when changing a parameter on the new=
Car Paint 2 material
VFB
- Fixed a crash on second render after adding a new layer in the composit=
or
Fixed a bug causing inaccurate Render Region in production rendering=
Fixed a bug causing production renders to disable the history and cl=
ear the set up History folder path
Fixed "Use VFB Background Image" option under the Renderer ROP not w=
orking with the new VFB
V-Ray Proxy
- Fixed crash on export with Proxy Export SOP
Export
Rendering
- Fixed VFB Render Region is discarded on render or IPR start
- Fixed UI locked after render is done or stopped when the Renderer ROP i=
s connected to another node
- Fixed Bezier Curve texture produces values beyond 1 even if Extrapolate=
Beyond End Points is OFF
UI
- The "Pack Scene" button causes an error when looking for the V-Ray Log =
if the relevant environment variables are not present and the log file is m=
issing
- Set Light Select default "Lights" parameter to "*" instead of empty str=
ing
- Added additional Sun Light options to the V-Ray Light Lister
VRScene
- Fixed a bug causing the "Unpack to Polygons" option to occasionally cau=
se a crash
- Fixed a crash when creating a VRScene SOP if V-Ray is not initialized b=
y creating a Renderer ROP
- Fixed a crash when creating a VRScans VOP if V-Ray is not initialized b=
y creating a Renderer ROP
Cloud
- Fixed an issue causing upload of multiple jobs from multiple Renderer R=
OPs connected to the Chaos Cloud ROP to fail
Installer
- Updated the V-Ray Installer for OSX and Linux
Build 5.00.30
Beta Release
Date - Sept. 16, 2020
New features
New VFB
- Add entirely new implementation of VFB with integrated Layers compositi=
ng
V-Ray
- Support for rendering in ACEScg color space with option to recognize th=
e texture color space from the file name
- Simplified Renderer ROP UI
V-Ray Library
- A material library browser utility for the V-Ray Material Library
Materials
- Added Coat and Sheen layers for the V-Ray Material
- Added a new car paint material with more precise flakes filtering and r=
educed memory usage
Textures
- Add a UVW Randomizer that should be used solely as Image File and Tripl=
anar VOPs' uvwgen input with stochastic tiling support
- Added randomization options for the Multi ID texture
GPU
- Add support for Out-of-Core codepath
- Support for 2D displacement
- Add support for OSL shaders
- Add support for Cellular map
- Add support for BerconTiles and Bercon Wood maps
Known Issues
- No Post Translate support yet
- The Light Mix element is not yet available
- VFB Render Region is ignored for Production rendering and IPR
- Physical Camera=E2=80=99s Exposure Value parameter does not work as int=
ended
- PatternID and Random textures are not yet implemented for V-Ray 5
- Displacement from VOP network does not behave correctly when applied wi=
th a Material SOP to Merged meshes - only if some of the faces do not have =
a material with displacement assigned to them
- Incorrect message "Unsupported 2D Type for Displacement" printed when r=
endering with V-Ray 5 GPU
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