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This page provides information on the V-Ray Proxy Scene Geometry= object.
V-Ray Scene (.vrscene) is a file format which allows for assets= , such as geometry, materials, and lights, to be shared together between al= l platforms that run V-Ray.
A Proxy Scene object is the result of importing a .vrscene file= into your Revit project. Once imported, its parameters are available in th= e Asset Editor's Geometry tab.
V-Ray Scene materials and geometry are non-editable and lights can only = be toggled on and off.
Importing .vrscene file:
||V-Ray Asset Editor| >&n= bsp;Create Asset > Geometries = strong>> Proxy Scene
||V-Ray Asset Editor|| > = Geometry > Proxy Scene
Replacing object with Proxy Scene:
||Appearance Manager|| > =
Families Tab > V-Ray icon menu >
You= can also drag-and-drop a Proxy Scene from the V-Ray Asset Editor onto any = geometry listed in the Families tab of V-Ray Appearance Manager.
V-Ray Scene files (.vrscene) can be imported from two places in=
the Asset Editor: the Create Asset button and the Geometry category icon (top). Importing a .vrs=
cene file, however, doesn't add it to the Revit model and re=
spectively to the V-Ray rendering yet. The V-Ray Proxy Scene then must be a=
ssigned to a selected object from the Families Tab&nb=
sp;in the Appearance Ma=
nager. This can be done either by drag-and-dropping the scene onto a se=
lected object in the Appearance Manager, or from the V-Ray menu icon.
V-Ray allows you to import .vrscene= em> files that are exported with any other V-Ray product.
Cameras and= render settings are not imported from .vrscene files even if they are pres= ent in the files themselves.
When rendering interactively, any actions= with Proxy Scene replacements are disabled by default. Stop the interactiv= e rendering in order to make Proxy Scene replacements or modify existing on= es.
File Path =E2=80=93 Specifies the VRScene file.
Lights =E2=80=93 When enabled, lights from the imp= orted VRScene will illuminate the current scene.
Use Mtl Override =E2=80=93 When enabled, the = global Material Override option in the Render Settings overrides = the .vrscene proxy assets. When disabled, the materials in the referen= ced scene are not affected by the Material Override option in the Render Se= ttings.
The Animation rollout settings are not su= pported yet in Revit.
Enabled () =E2=80=93 Turns the Animation on&= nbsp;and off.
Offset =E2=80=93 Offsets the beginning of the= animation by the given number of frames. You can use positive as well as n= egative values here. The default value of 0.0 starts the animation at = the first available frame.
Playback Type = =E2=80=93 Determines how playback will behave.
Loop =E2=80=93 The animation p=
lays to the end and loops back to the first frame once it has finished.
=
Once =E2=80=93 The animation=
plays once.
Ping-pong =E2=80=93 The animation is looped by playing it backwards once the last f=
rame has been reached and then playing it forward again when the first fram=
e is reached again.
Playback Speed =E2=80=93 Spe= cifies the pace at which the animation will play. The default value of 1.0 plays= the animation at normal speed (i.e. the speed for which the animation was = created), while 2.0 plays it at double speed and 0.5 plays it at half speed= .
Animation Frame =E2=80=93 Specifies the frame used for = the beginning of the animation.
Animation Length =E2=80=93 Specifies the number of= frames used to play the animation.