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Now from a single render, you can create do= zens of lighting scenarios. Change the color and intensity of lights instan= tly without having to render again.
Find more at the Light Mix page.
The new layer-based compositor allows you t= o combine render passes, set blending modes and adjust colors without going= to a separate app.
See more at the Layers page.
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Take full advantage of your hardware. With = V-Ray, you can render on GPUs, CPUs, or a combination of both.
Get a powerful speed boost with the GPU-acc= elerated performance of V-Ray GPU. Now even faster with an NVIDIA RTX card.=
See how to set up your V-Ray engine.
Create the look you want without the wait. = Interactive rendering lets you see the changes to your scene rendered on th= e fly.
Easily harness the power of multiple machin= es working together to render images even faster.
Find out more about the Distributed Rendering setup.
Render stills and animations alike in the c= loud, at the push of a button =E2=80=94 now with full support for Chaos Cloud, our cloud rendering service.<= /p>
Render realistic fog, smoke and atmospheric= effects. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.<= /p>
More information at VolumeGrid.
The V-Ray Camera can automatically set expo= sure and white balance for you, so you don't have to do it manually.
Find out more at the Physical Camera page.
The NVIDIA AI Denoiser uses artificial inte= lligence that instantly reduces noise while you render.
Easily create layered materials with reflec= tive coatings directly in the V-Ray Material. It's faster to set up and renders more quickly than a = blend material.
Easily create materials for fabrics like ve= lvet, satin and silk with the new Sheen layer added to the V-Ray Material.
Metalness reflections are now supported dir= ectly by the V-Ray Material, m= aking it fully compatible with PBR workflows.
Take your automotive renders to the next le= vel with a new car paint mat= erial that includes more realistic flakes and uses less memory.
Give surfaces a weathered look. With the im= proved V-Ray Dirt texture, you can a= dd dirt to cracks and crevices, create procedural streaks, or cover an enti= re surface.
Achieve more realistic results with the new= physically accurate V-Ray Hai= r Material.
Capture the light of magic hour. The new Sun & Sky model is more a= ccurate and looks better at sunrise and sunset, even as the sun dips below = the horizon.
Add variety to your scenes by randomizing c= olors and textures with V-Ray Mul= tiSub Texture.
Get access to a library of over 1,000 unbel= ievably real materials =E2=80=94 a great asset to help you with your V-Ray = visualizations.
Find out more at Scanned Material.
Enhance your renderings with different noi= se patterns and detailed surfaces. Now with less memory consumption.
For the ultimate control in compositing, y= ou can create your own render passes with Light Path Expressions.
See a cleaner render faster. With blue-noi= se sampling, you'll see less noise in your renders using the same amount of= samples.
This initial implementation of out-of-core= rendering can help you render scenes that are larger than the memory of yo= ur GPU.