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Overview

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These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential. 


Reference Topics

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PageToIncludeSystem Requirements
CardPageLinkAdaptive Sampling

Adaptive Sampling

Covers the basics of adaptive sampling. V-Ray is an adaptive sampling engine.

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CardPageLinkBasic Ray Tracing

Basic Ray Tracing

The basic concept of ray tracing used throughout V-Ray.

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CardPageLinkClassification of GI Methods

Classification of GI Methods

The technical details behind various global illumination techniques.

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CardPageLinkDisplacement Mapping

Displacement Mapping

Explains displacement mapping, a technique for adding geometric detail to surfaces at render time, as implemented by V-Ray.

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CardPageLinkV-Ray Material Structure

V-Ray Material Structure

Explains the structure and layering of a basic V-Ray Material.

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CardPageLinkEnvironment Priority

Environment Priority

An option allowing V-Ray to override the global Max environment (background).

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CardPageLinkIndirect Illumination

Indirect Illumination

A comparison of the global illumination methods offered by V-Ray.

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CardPageLinkV-Ray Illumination Relevance Test

V-Ray Illumination Relevance Test

A comparison test case of V-Ray results to officially conducted research on illumination validity of other renderers.

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CardPageLinkLighting Analysis with V-Ray

Lighting Analysis with V-Ray

A paper exploring the VRayLightMeter helper object and the VRayLightingAnalysis tools for light analysis.

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CardPageLinkMetal Shaders IOR

Metal Shader IOR

Offers a chart with adapted color and IOR values to achieve certain metal looks with V-Ray.

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CardPageLinkGlossary

Glossary

Definitions of technical terms used in V-Ray documentation.