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The Volume Grid is able to operate in multiple rendering modes that can be divided into two main branches: volumetric and surfaces (Isosurface, Mesh, Ocean Mesh, and Cap Mesh). The volumetric modes are used for fire and smoke. Cinema 4D materials can't be used to shade volumetrics, so their shading is described in the Fire the Fire, Smoke Color, and Smoke Opacity rollouts rollouts. The surface modes can be used for some interesting fire-related effects, like freezing flame or cartoon-style smoke. Unlike the volumetric modes, surface modes have no dedicated shader; they use the material applied to the Volume Grid.
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For a list of supported Render Elements, please check the Render Elements page. You may also check the Volumetric Rendering In-Depth guide for tips on speeding up the rendering of volumetric effects with V-Ray. |
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Rendering
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The first render, which has a Step % value of 90, took 3m 2s to complete. The second second render, with a Step % value of 900, took 2m 13s to complete. Increasing the Step % speeds up the render, but it reduces detail.
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Example: Heat Haze
This example shows how Heat Haze adds refraction at each ray-marching step through the volume. This only affects the camera's view. Heat haze will not affect shadows cast through a volume. In this example, the Render Mode is set to Volumetric Heat Haze, ; the Surface Grid Channel Name is set to Temperature_phx, and the Isosurface Level is set to 0.5. Heat Haze is set to 10. Border Fade is set to 250. All other options are left at their default.
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Surface
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Example: Isosurface Level
In this example, a Phoenix .aur file of a liquid simulation is connected to the Input parameter. The Render Mode is set to Mesh. The Surface Channel is se set to Grid Channel, and the Grid Channel Name is set to Temperature_phx. Mesh Smoothness is set to 1. All other parameters are left at their default state. Use the sliders to preview the Volume Grid as a mesh (when rendered) and as a voxel preview (in the viewport). Keep in mind that changes to the Rendering rollout are not reflected in the voxel preview. To change the voxel preview, use the Preview rollout.
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