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This page provides information about the V-Ray ViewportTex SOP in V-Ray for Houdini.
Overview
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The V-Ray ViewportTex SOP is used to display textures assigned to a geometry object directly in Houdini's viewport. It reads the UV manipulations of the material and translates them to Houdini.
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UI Path: ||obj Network|| > Geometry node > V-Ray > V-Ray ViewportTex
Parameters
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Workflow Example
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