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This page provides information on the V-Ray Bitmap Texture.
Overview
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Tiled OpenEXR and TIFF Files
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Tiled TIFF files have the advantage that they can store 8-bit color components, whereas OpenEXR stores at least 16 bits. This means that tiled 8-bit TIFF textures are smaller on the disk and take up less RAM while rendering.
Tags and Environment Variables in Bitmap Names
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VRayBitmap allows the use of named tags, enclosed with the characters < and >, which are replaced at render time with other strings.
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Tags for Multi-Tiles
Some modeling applications allow specifying a different bitmap file for different portions of a model, based on the UV coordinates of that model. For example, one file may be used for UVs in the range [0,0] x (1,1), another file may be used for UVs in [1,0] x (2,1) and so on. There are several ways to specify the correct file for each tile, and in each case, a different format for the file name is used in the File node. This is done by using special tags in the file name, which are replaced at render time with a particular string, based on the UVs of the current shading point.
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You can include environment variables in the form ${VAR_NAME}, which are replaced with the value of the respective environment variable during rendering. For example, if the file name is specified as ${TEX_PATH}\${PROJ_FOLDER}\mytexture.exr, then V-Ray looks up the environment variables TEX_PATH and PROJ_FOLDER and replaces the tags with their values. Suppose that TEX_PATH is set to c:\textures and PROJ_FOLDER is set to proj1, then the final bitmap file name is be expanded as c:\textures\proj1\mytexture.exr
Bitmap Properties
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Output
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Mapping
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UV Noise
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