Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width60%

Some parameters are only available in Advanced mode.

Mode – Specifies one of the following methods for adjusting textures.

Multiply – Multipliers can be specified to adjust colors and textures.
Blend Amount – Blend amounts can be specified to adjust colors and textures.

Overall Color – Controls the intensity of the Overall Color, which acts as a color multiplier for all color components in the material.

Transparency – Controls the intensity of the Transparency.

Diffuse Color – Controls the intensity of the diffuse component color of the shader.

Primary Spec. Color – Controls the intensity of the Primary Specular color component, which corresponds to the light reflected off the outer surface of the hair strands.

Secondary Spec. Color  – Controls the intensity of the Secondary Specular color component, which corresponds to the light reflected off the back surface of the hair strands.

Transmission Color – Controls the intensity of the Transmission color component, which corresponds to the light that passes through the hair strands.

Column
width5%

 

Column
width35%

 

 

Binding

...


 

Section
Column
width60%

Binding Enables connection/binding between V-Ray and the corresponding base application material.

Color Color – Enables color binding. Changing the V-Ray material color changes the corresponding base application material color and vise vice versa.

Opacity Opacity – Enables refraction/opacity / transparency binding. Changing the SketchUp material transparencyopacity, however, does not change the V-Ray material. Instead, it disables the Opacity binding.

Texture Mode Texture Mode – Enables texture binding. Changing the V-Ray material texture changes the corresponding base application material texture and vise vice versa. 

Auto – By default binds the Diffuse texture to the base app material. Clicking on the "eye" icon for a texture used in the shader hierarchy, changes the binded map to the newly selected one. 
Texture Helper – Allows the use of a helper texture as a base application material map. The same helper is used if the binded texture is a procedural map. This is useful if every time you have to set texture placement for a map that can't be displayed accurately in the base app. 
Custom – Allows for the use of a custom texture as base application map. The selected texture is material map. Disabling this parameter allows changing the base app material texture without affecting the V-Ray material. 
Bake – In this mode complex texture networks are baked to a single image used as a viewport preview. Differences between the rendered result and the viewport preview may occur due to the fact that only the texture confined within the 0 to 1 UV square is baked. This affects most procedural patterns and textures with custom UV placement configuration. Raytraced and Tri-planar textures are not supported.

Texture – Selected textures are displayed in the viewport. Keep in mind that procedural textures are not displayed.

Disabling this parameter allows changing the base app material texture without affecting the V-Ray material. Note that the viewport texture will not affect the way the material is rendered in V-Ray. It is mainly used for preview purposes.

Column
width5%

 


Column
width35%

Image RemovedSketchUp2023_VRay6.2.1_Hair_BindingImage Added



Override Control


Can be Overriden – When enabled, the material can be overridden when you enable the override color option in the Global Switches. 

 



Attributes


For more information on Attributes, see the Attributes section of the Materials page.

Anchor
Attributes
Attributes

UI Text Box
typetip
Holding down Ctrl (or Cmd on macOS) while having the Add Attribute menu open, allows selecting multiple entries without closing the dropdown.
Expand
titleRaytrace Properties

Raytrace Properties

 

 




Section
Column
width60%

Visible to Camera – When enabled, makes objects using this material visible to the camera.

Visible to Reflections – When enabled, this option makes objects using this material visible for to Reflection rays.

Visible to Refractions – When enabled, this option makes objects using this material visible for the Refraction rays.

Cast Shadows – When disabled, all objects with this material applied do not cast shadows.

 
Column
width5%

Column
width35%

Expand
titleMaterial ID

Material ID

 

 




Section
Column
width60%

ID Number – Isolates objects as an R/G/B mask in the MultiMatte render elements.

ID Color – Allows you to specify a color to represent this material in the Material ID VFB render element. 

UI Text Box
typeinfo

Each material is assigned with an automatically generated ID Color.

 
Column
width5%


Column
width35%