Corona Tile Shader allows you to create tiled surfaces based on various pattern presets or using an advanced custom pattern option, which lets you create your own, unique patterns.
Tile Pattern – Selects one of the built-in tile pattern presets.
Custom Pattern – Specifies custom tile pattern in the format 'O H W|O H W' where 'O' is horizontal offset of a row, 'H' is height of a tile row, 'W' is the width of the tile, and the '|' is a separator between two rows.
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'W' can be specified multiple times to define multiple widths in one row.
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Click here to see the Custom Pattern usage illustration
Space – Specifies the mapping coordinates.
UVW – Determines planar mapping based on the object UVW coordinates.
Object – Determines planar mapping based on the object local coordinates.
World – Determines planar mapping based on the world coordinates.
UV Plane – Controls the mapping coordinate system used for the Tile Map.
XY – Determines the tile is aligned with the X and Y axes of the 3D space.
YZ – Determines the tile is aligned with the Y and Z axes of the 3D space.
XZ – Determines the tile is aligned with the X and Z axes of the 3D space.
Global scale – Increases or decreases a tile size.