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Corona Tile Shader allows you to create tiled surfaces based on various pattern presets or using an advanced custom pattern option, which lets you create your own, unique patterns.

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Shader Properties

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Tile Pattern – Selects one of the built-in tile pattern presets.

Custom Pattern – Specifies custom tile pattern in the format 'O H W|O H W' where 'O' is horizontal offset of a row, 'H' is height of a tile row, 'W' is the width of the tile, and the '|' is a separator between two rows.

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'W' can be specified multiple times to define multiple widths in one row.

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titleClick here to see the Custom Pattern usage illustration


Space – Specifies the mapping coordinates.

UVW Determines planar mapping based on the object UVW coordinates.

Object Determines planar mapping based on the object local coordinates.

World Determines planar mapping based on the world coordinates.

UV PlaneControls the mapping coordinate system used for the Tile Map.

XY – Determines the tile is aligned with the X and Y axes of the 3D space.

YZ – Determines the tile is aligned with the Y and Z axes of the 3D space.

XZ – Determines the tile is aligned with the X and Z axes of the 3D space. 

Global scaleIncreases or decreases a tile size.

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