Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

VRscans are not created in the same way that typical CG materials are made. Most materials use standard BRDF models like Blinn, Ward, and GGX to estimate the way a material reacts to light. These approximations get close, but they're not exact. Instead, VRscans uses BTF measurements to fully capture a material’s unique appearance. We collect all the data needed to render a material's its texture, surface reflectivity, dimensionality, and light response in a single .vrscan file.

...