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This article provides information on the Corona Decal object, its settings, and usage examples.
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Overview
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Affect Base
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Creating a Corona Decal
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To create a Corona Decal use the dedicated Corona Toolbar icon. It can also be accessed by typing Decal into the 3ds Max X menu or from the Command Panel > Create > Geometry > Corona > CDecal
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Workflow
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Let's create a simple material and apply it to the Corona Decal object.
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Use the "Fit to.." option to automatically adjust the Decal's width and height. |
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Let's start Interactive Rendering in the viewport.
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Max Angle Limit
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Corona Decals can form a stack. The projection order is based on the decals' vertical position - over or under another decal.
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Affect Base
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Starting with Corona 10, you can specify which base object(s) material channels a Corona Decal should affect. Both the decal and the base material need to be CoronaPhysicalMtl in order for decal channels to work properly! If a channel is enabled, it replaces the corresponding base object material channel where the decal is projected. If a channel is disabled, e.g. Color - base object material color will be used instead. |
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Bump and Displacement channels have an additional option - they can be added to the base layer. If "Add to base" is disabled for Bump or Displacement, they will replace the corresponding base layer: |
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Example
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Overlaying many decals with varying vertical positions and options can quickly produce good-looking results:
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