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fov
- The horizontal field of view in radians.orthographic
- Enable to have orthographic projection instead of perspective (RenderView
::fov
doesn’t matter in this case, in favor ofRenderView
::orthographicWidth
).transform
- A transformation (rotation + translation) which defines where the camera is and how it is rotated. The matrix is in column-major format and you will need to calculate it yourself. You can't set rotation angles as in most 3D software. The default camera orientation with identity matrix is so that +Y is pointing up and -Z is the view direction. If your scene uses +Y for up-axis, you will need to set V-Ray's scene up-axis accordingly - see the Units subsection in the settings section below.
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