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This page provides information on the V-Ray Multi Sub-Object Map.
Overview
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Parameters
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How to Set up
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Example: Loop Through Textures
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The following example shows how the Loop Through Textures option affects the distribution of texture applied to five geometries with different IDs.
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When the Loop Through Textures option is disabled, the geometries with valid IDs get a texture of equal ID number. The texture whose ID is 6 gets a default color.
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When the Loop Through Textures option is enabled, the geometry with ID = 6 is looped and gets the texture with ID = 2.
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If we uncheck one of the textures, for example texture with ID = 2, V-Ray detects that there is no valid texture for the geometries with IDs = 2 and 6, and it assigns them a default color.
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