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Target – Specifies the target from Lights and Material.

Name – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.lightselect.vrimg).

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Mode
Mode
 Type– Sets what type of lighting contribution is generated in the element as follows:

Direct Illumination – Lighting within the Light Select element behaves as normal and contains diffuse and specular information. 
Direct Raw – Lighting within the Light Select element behaves as a raw render element.
Direct Diffuse – Lights within the Light Select element output only their diffuse contribution and contain no specular information.
Direct Specular – Lights within the Light Select element output only their specular contribution and contain no diffuse information.
Full – Lights within the VRayLightSelect element provide full output for all information available in the scene such as GI, SSS, reflection, refraction, etc.
Indirect –  Lights within the VRayLightSelect element output only the indirect scene lighting.
Indirect Diffuse – Lights within the VRayLightSelect element output only indirect scene lighting that originated from the diffuse contribution of the specified lights.
Indirect Specular – Lights within the VRayLightSelect element output indirect scene lighting that originated from the specular contribution of the specified lights.
Light Path Expressions – Allows capturing custom light transport paths with regular expressions.
Direct Diffuse Shadow – Outputs only the shadows cast by objects illuminated by pre-selected lights. This option has the same output as the Shadow render element. 
Direct Specular Shadow – Outputs the specular information from the shadows cast by objects illuminated by a pre-selected light. The objects that the shadows are cast on have to be with reflective material for this channel to be visible.

LPE – Specifies a light path expression (LPE) string based on the OSL syntax. It can be used to filter certain light contributions.

Lights – Selects which lights will be affected by the Light Select render element.

MaterialsSelects which materials will be affected by the Light Select render element.

Color Mapping – Applies the color mapping options specified in the Color Mapping tab of the Renderer tab of the V-Ray Renderer node. This option is enabled by default.

Denoise – Enables the render element's denoising, if V-Ray Denoiser render element is present.

Light Select Matte – When enabled and the light select Type is Direct Diffuse Shadow, only contributions on matte surfaces are captured.

Deep Output – Specifies whether to include this render element in deep images.

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Target is Lights

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Target is Materials

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