Target – Specifies the target from Lights and Material.
Name – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.lightselect.vrimg).
Anchor
Mode
Mode
Type– Sets what type of lighting contribution is generated in the element as follows:
Direct Illumination – Lighting within the Light Select element behaves as normal and contains diffuse and specular information. Direct Raw – Lighting within the Light Select element behaves as a raw render element. Direct Diffuse – Lights within the Light Select element output only their diffuse contribution and contain no specular information. Direct Specular – Lights within the Light Select element output only their specular contribution and contain no diffuse information. Full – Lights within the VRayLightSelect element provide full output for all information available in the scene such as GI, SSS, reflection, refraction, etc. Indirect – Lights within the VRayLightSelect element output only the indirect scene lighting. IndirectDiffuse – Lights within the VRayLightSelect element output only indirect scene lighting that originated from the diffuse contribution of the specified lights. IndirectSpecular – Lights within the VRayLightSelect element output indirect scene lighting that originated from the specular contribution of the specified lights. Light Path Expressions – Allows capturing custom light transport paths with regular expressions. Direct Diffuse Shadow – Outputs only the shadows cast by objects illuminated by pre-selected lights. This option has the same output as the Shadow render element. Direct Specular Shadow – Outputs the specular information from the shadows cast by objects illuminated by a pre-selected light. The objects that the shadows are cast on have to be with reflective material for this channel to be visible.
LPE – Specifies a light path expression (LPE) string based on the OSL syntax. It can be used to filter certain light contributions.
Lights – Selects which lights will be affected by the Light Select render element.
Materials – Selects which materials will be affected by the Light Select render element.
Color Mapping – Applies the color mapping options specified in the Color Mapping tab of the Renderer tab of the V-Ray Renderer node. This option is enabled by default.
Denoise – Enables the render element's denoising, if V-Ray Denoiser render element is present.
Light Select Matte – When enabled and the light select Type is Direct Diffuse Shadow, only contributions on matte surfaces are captured.
DeepOutput – Specifies whether to include this render element in deep images.