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This page provides information on texture baking using the V-Ray Baker Tool.
Overview
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Rendering to texture, or "texture baking", creates texture maps based on an object's appearance in the rendered scene. The textures are then "baked" into the object that is, they become part of the object via mapping, and can be used to display the textured object rapidly on graphics cards using hardware-accelerated API such as OpenGL and DirectX.
V-Ray BakerTool is V-Ray's solution for texture baking in Houdini. It supports map baking, projection baking, bake to texture tiles and multiple geometries baking. All of these can also be animated.
UI path: ||obj Network|| > Geometry node > Digital Assets > V-Ray BakerTool
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V-BakerTools parameters are grouped into three main tabs. Find links to each tab below.
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Notes
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