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This page provides information on the Scene Assembly attribute that can be added to alembic meshes.

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V-Ray's Scene Assembly attribute enables proxy representation rendering, when an alembic file is used in Maya's Assembly Definition. 


UI Path: ||Select mesh|| > Attribute Editor > Attributes menu > VRay > Scene Assembly

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GPU Cache Shader – An input for the alembic mesh material. Connect a material in the GPU Cache Shader slot to assign it to the proxy representation.

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Not assigning a material to the alembic mesh through the GPU Cache Shader input results in no visual representation of the alembic mesh in the render.

 
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