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THEORY:Render Theory
THEORY:Render Theory

This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.

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Overview

These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.

Reference Topics

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CardPageLinkBasic Ray Tracing

Basic Ray Tracing

The basic concept of ray tracing used throughout V-Ray.

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CardPageLinkClassification of GI Methods

GI Methods

The technical details behind various global illumination techniques.

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CardPageLinkIndirect Illumination Reference

Indirect Illumination Reference

A comparison of the global illumination methods offered by V-Ray.

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CardPageLinkTerminology

Terminology

Definitions of technical terms used in V-Ray documentation.

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CardPageLinkErrors and Warnings Reference Guide

Error Warnings Reference Guide

Check some of the most common error and warning messages printed by V-Ray for Maya.

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CardPageLinkOrigin of the DMC Sampler

DMC Sampler

Find out more about the Deterministic Monte Carlo method that V-Ray uses for sampling.

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CardPageLinkBump and Normal Mapping in V-Ray

Bump and Normal Mapping in V-Ray

See how bump and normal mapping works in V-Ray.

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CardPageLinkV-Ray Material Structure

V-Ray Material Structure

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