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A general note on settings plugins: when you create a new Renderer object there are no instances of them, so you will need to create them before changing parameters. If you start rendering the AppSDK will create a SettingsOutput and if the render mode is Interactive it will create SettingsRTEngine. On the other hand, if you're loading a scene from file, it will have instances of most (but not all) settings plugins and you need to use them. This is because every time V-Ray exports a vrscene file it automatically writes out the settings even if they are at default values.
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Recommended settings API |
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AnchorFilters Filters
Filters
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Filters |
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To apply a filter, just create an instance of one of those plugins. You can use only one at a time. Note: We already covered filters in the topic "Antialiasing Filters".
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The Irradiance map is configured through SettingsIrradianceMap.
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See this page for details on the algorithm and its parameters. |
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The Light cache is configured through SettingsLightCache.
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See this page for details on the algorithm and its parameters. |
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AnchorCameraPhysical CameraPhysical
Physical camera
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CameraPhysical |
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For parameter descriptions see this page. |
The default values when you create a SettingsColorMapping plugin are different from the recommended values in 3dsMax and Maya for legacy reasons. These are the values you should use for new scenes:
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The render stops when any one of max_sample_level
, max_render_time
or noise_threshold
is reached. If all are zero, the sampling goes on indefinitely.