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V-Ray BakerTool is V-Ray's solution for texture baking in Houdini. It supports map baking, projection baking, bake to texture tiles and multiple geometries baking. All of these can also be animated.

UI path: ||obj Network|| > Geometry node > Digital Assets > V-Ray BakerTool


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The V-Ray BakerTool SOP comes with 2 inputs:

  • A low poly input used to specify the path to the baked object;
  • A high poly input used to specify the source high-res geometry when using Projection baking.

These two inputs are also present as parameter fields on the node itself, in case you specify the path to a SOP node in another network instead of e.g. object merging. You can also specify more than one object when using the parameter fields instead of the node inputs. See the Common Use section below.

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