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min_shade_rate
- Use a value between 6 and 8.
For Adaptive sampler:dmc_minSubdivs
- In general, keep at value 1 to avoid unnecessary sampling. There may be some exception cases (such as fog) where 1 is not enough and leads to visual artifacts.dmc_maxSubdivs
- Start with 24 and increase if noise doesn't go away.dmc_threshold
- Start with 0.005 and decrease it if increasingdmc_maxSubdivs
doesn't help with noise. You could keep it higher like 0.01 of course, if you want fast renders.dmc_adaptive_method
- We recommend you enable this (the default is 0 for the legacy sampler) to use the improved sampling algorithm that samples the image according to noise, leading to an even noise distribution per unit of render time.
Progressive sampler:progressive_minSubdivs
- Keep at value 1.progressive_maxSubdivs
- Use between 60 and 100.progressive_threshold
- Similarly todmc_threshold
, start at 0.005 and reduce if noise persists. Don't go below 0.001.progressive_maxTime
- This is a render time limit in minutes, so unless you want a safety limit, leave it at 0.
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meters_scale
- Multiplying scene sizes by this value should yield object sizes in meters.photometric_scale
- Scale for photometric lights.seconds_scale
- When doing animation, this is the reciprocal of the frameratescene_upDir
- This needs to be set if the scene has an up-axis different from the default, which is +Z.rgb_color_space
- Affects Sun/Sky color, color temperatures and dispersion in refractive materials.
6.7. Physical camera
Although the name doesn't hint at it, the CameraPhysical
plugin is a settings plugin (singleton). It modifies the way camera rays are shot for effects like DoF (depth of field) and distortion and how they are integrated into the image - exposure. The position and orientation of the camera is still defined by RenderView
. Many of the parameters are exactly the same as on a real world DSLR or video/movie camera.
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