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  • Change the type parameter of SettingsCamera to 9. (Note that type=1 is spherical, but not for panoramas.)
  • Set the field of view to 360 degrees or rather 2*pi, because the fov parameter is in radians. You need to do this with the RenderView plugin and with SettingsCamera - both have an fov parameter. Also if you're using PhysicalCamera CameraPhysical with specify_fov=1, set fov there too.
  • Set the vertical field of view to 180 degrees. This may be a bit confusing: it is set through the height parameter of SettingsCamera. Also the value is not in radians, but in degrees.

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