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Spline includes – Scatters the models only inside the splines included in this list. The splines cannot be the same as the Distribute-on target objects. See the Include/Exclude example below.

Spline excludes – Scatters the models everywhere on the Distribute-on target objects, except in the areas where the splines from the list are located. The splines cannot be the same as the Distribute-on targetobjects. This option is useful, for instance, for removing instances of grass/trees from areas where a house needs to be located.

Near/Far – This option is only active when a spline from either list is selected. Determines the falloff distance from the selected spline to the selected axis plane (Projection). If the selected spline is from the Spline includes list, instances within the falloff distance are included. If the selected spline is from the Spline excludes list, instances within the falloff distance are excluded. For more information, see the Spline include Animation example and the Near/Far example below.

Scale – Scale factor further affecting affects the instances between the near and far falloff. See the Scale example below.

Density Density The density factor further affecting affects the instances between the near and far falloff. See the Density example below.

Projection – Specifies the axis on which to project the include/exclude spline onto the specified distribute-on target. For more information, see the Projection example below.

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A spline cannot be added to more than one list. For example, if a spline is added to the Distribute-on-target objects list, it cannot be simultaneously added to the Spline excludes list. It must be removed from one list before being added to the other.

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Example: Include/Exclude

This example shows how the models are only scattered inside the spline included in this list.

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Example: Projection

This example shows how the include/exclude spline is projected on different axis.

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No Spline includes; Spline excludes = Circle

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Spline includes = Circle

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Spline excludes = Circle

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Projection = Z; Spline includes = Circle

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Projection = Y; Spline includes = Circle

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Projection = X; Spline includes = Circle

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Example: Near/Far

This example shows what falloff ranges look like.

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Spline includes = Near 0 - Far 0

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Spline includes = Near 0 - Far 50

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Spline includes = Near 0 - Far 100

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Spline includes = Near 100 - Far 100

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Spline includes = Near 50 - Far 200

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Example: Scale

This example shows how the Scale factor affects instances between the Near and Far distances.

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Example: Density

This example shows how the density factor further affects the instances between the near and far falloff.

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Spline excludes = Near 25 - Far 100; Scale = 1

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Spline excludes = Near 25 - Far 100; Scale = 0.5

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Spline excludes = Near 25 - Far 100; Scale = 0

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Spline excludes = Near 25 - Far200; Density = 1

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Spline excludes = Near 25 - Far200; Density = 0.25

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Spline excludes = Near 25 - Far200; Density = 0

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Spline include Animation Example

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