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Displacement map baking with V-Ray in Houdini is possible through the V-Ray BakerTool. 

The creation process is done in two render steps: first, we create a render element that contains information about the position of each point of the lowRes object in space. Then, we make a render element with information about the normals of the lowRes object.

As a final step, we render the HighRes object displacement map onto the LowRes object. 

The geometry creation process is not a subject to this tutorial. 

You can download an example scene from the download button below.

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urlhttps://drive.google.com/uc?export=download&id=1sywlqnCyXDmSNmDWCTyvN0c2-EAq9aa4




Want to follow along but don’t have a license? 

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urlhttps://www.chaos.com/free-trial?utm_campaign=docs-tutorials&utm_medium=website&utm_source=docs.chaos.com


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