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Overview


There are a number of different materials for use with V-Ray for SketchUp. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals to complex uses such as translucent objects, subsurface materials, such as skin, and even light-emitting objects.

For more details on each material, please see the dedicated pages.

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.vismat files are no longer supported. For more information visit Migrating from Previous Versions page.

With V-Ray 5 permanent support for the SketchUp texture colorization functionality is addedNote that it does not affect the material preview in the Asset Editor but only the appearance of the rendered image.

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With V-Ray 5, PBR layers are converted to regular material layers. 


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  • Creation of materials is available from two places in the Asset Editor: the Create Asset button and the Materials category icon (top). If the Materials category is empty, left- or right-clicking the icon prompts you to create a new asset. Otherwise, it selects the category in which case right-click opens the creation menu.

  • The Asset creation dropdown lists remain active when the Ctrl (Cmd on Mac OS) key is held, allowing the creation of multiple assets in quick succession. The Asset creation dropdown lists can be activated via the Create Asset button or the Asset Category icons. 

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||V-Ray Asset Editor|| > Materials (right-click)

||V-Ray Asset Editor|| > Create Asset (left-click)> Materials

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