Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: grammar

...

Section
Column
width55

Options for getting seamless results between neighbor render instances.

Edge BlendingEnable Enables or disable disables the edge blending feature. When enabled, neighbor render instances exchange their overlapping areas on each frame over the network and blend them smoothly in order to avoid artifacts on the edges of the regions. When disabled, overscanwill is still be used if neighbor renderers and Edge Offset are configured, which still partially reduces the edge artifacts. Edge blending adds some overhead due to the edge exchange and requires a fast and stable network in order to be usable. The added overhead depends mostly on the available network bandwidth and the size of the overlapping areas. Enabled by default.

Edge Offset – The size of the overlap between neighboring regions in pixels. Used for the overscanand edge blending features. Larger values will reduce edge artifacts but can slow down the rendering due to the increased render resolutions and the larger amounts of data that need to be transferred over the network. Values between 20-100 pixels are recommended.

Column
width5


Column
width40

...

Section
Column
width55

Settings for the stage geometry projection mesh. Ignored on operator instances.

Node Scene name of the projection node to be used. Required for each render instance.

UV Channel – The projection mesh UV channel to be used. If not specified, the default UV channel will be is used according to the DCC that exported the scene (for example, 1 for 3ds Max, 0 for Maya and Blender).

UV Flip – Optional UV flip of the projection mesh in one or both of the dimensions.

Auto UV Bounds – If enabled, the UV bounds of the projection geometry are automatically computed. If disabled, the UVs are assumed to be in [0, 1]. The UV bounds determine the mapping of the output image in UV space. Enabled by default.

Column
width5


Column
width40


...

Section
Column
width55

General options for the render instances.


Headless – If enabled, the rendering should be full-screen, otherwise it should be windowed. By default it's full-screen for the render instances and windowed for the operator instances.

Display – Index of the screen on which to start the renderer. 0 is the primary screen, the rest are 1, 2 and so on. By default Vantage starts on the last screen it was started on, taken from the Vantage configuration file.

Device Index – Specifies a single GPU to be used for rendering. Useful for running multiple render instances on the same machine in a multi-GPU setup. The indices are in the same order as in the "Select Render Devices" dialog in Vantage, starting from 0. They're also listed in the beginning of the Vantage log.

Live Link Port – Live link port override. Useful for running multiple render instances on the same machine, for example in a multi-GPU setup, or to resolve any other port conflict. Note that the renderer also uses the subsequent port number, for example specifying 20705 will also use 20706. Also note that port number 20702 is internally reserved and cannot be used.

.ini File – Path to a Vantage configuration file (.ini file) to use. If not set, the default values for all options will be usedare used.

Column
width5


Column
width40


...