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Overview

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The V-Ray Toon Effect offers a quick and easy way to add cartoonish outlines to the objects in your scene. You can apply the outlines to all or just specific objects. In this tutorial, you'll learn how to add a It works best when combined with the V-Ray Toon Effect to specific objectsmaterial.

The scene used here contains a rocky landscape with a futuristic robot housedog geometry. The lighting is done entirely with V-Ray lights - two dome – a combination of several rectangle lights and a V-Ray Sundome light. The closeup shot is rendered with a V-Ray Physical Camera set to Physical Exposure Value.


To download sample scene files: 

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titleDownload Test Scene
urlhttps://drive.google.com/uc?export=download&id=1pV_uwcwYHURjGg_xbgRJxjOJ74tNMXVI1Dq4U03-zPJdaIl-VTnH-1u67agJ1iI1O




Want to follow along but don’t have a license?: 

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titleDownload Free Trial
urlhttps://www.chaos.com/free-trial?utm_campaign=docs-tutorials&utm_medium=website&utm_source=docs.chaos.com


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Workflow

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Fancy Bullets
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  • In ||out|| network, create a V-Ray Environment node. Dive inside it.

  • Create a V-Ray Toon Effect node.
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  • Set the Exclude Type to Include and add the geometry that must be affected by the toon effect.

Alternatively, leave the Exclude Type to its default setting and add the geometry that must not be affected by the toon effect.

  • Configure the rest of the parameters of the Toon effect. Here, the Line Configure the Toon effect parameters to your liking.

    Here, the Silhouette Color is set to red or RGB (1, 0, 0) and the Silhouette Width is 3 for better visual representation of the effect, while the .
    The Interior Edges are enabled and their Color is set to green or RGB (0, 1, 0). The  Width of the interior edges is 1.5.
    The rest of the parameters are kept at their default values.

  • Render.
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AttachmentImageBeforeHou19Hou20_VRay6.2_ToonEffect_noneOff.jpgpng
AttachmentImageAfterHou19Hou20_VRay6.2_ToonEffect_overview.jpgOn.png
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  • For best results add V-Ray Toon materials to all geometry in the scene. Set the material parameters to your liking.

  • Let's also change the Silhouette Color and the Interior Edges Color.
    Here, the Silhouette Color is set to EGB (1, 1, 1) and the Interior Edges Color is set to RGB (0.122, 0.122, 0.122).

  • Render.
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Final Result


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