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The Hair material settings are organized in Basic and Advanced modes. You can switch the mode from the toggle button under the Preview Swatch or globally from the Configuration rollout of the Settings tab.

From the Add Attribute button, you can select additional attributes that can add up to the appearance of the material. For more information, see theAdd Attributesection.

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Holding down Ctrl while having the Add Attribute menu open, allows selecting multiple entries without closing the dropdown.

The context menu of the Color slot provides options to Copy and Paste, as well as to Reset the color.

A Reset option is provided in the context menu of each Number Slider. You can reset the slider value to the default one.

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Parameters

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Overall Color – A common color multiplier for all color components in the material (except for opacity). Used to easily change the look of the entire hair material.

Transparency – Controls the transparency of the material. Making the hair more transparent towards the tip may produce more smooth and realistic anti-aliasing at the expense of increased render times. If you map the tip opacity, make sure you do not make the strands thinner at the tip as well - transparency already creates the effect of thinning strands. You can enable the Opaque Shadows and Opaque GI options to reduce render times for transparent hair. Note that with transparent strands, it may be necessary to increase the Max. Transp. Levels option in the Global Switches rollout of the V-Ray settings too.

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Mode – Specifies one of the following methods for adjusting textures.

Multiply – Multipliers can be specified to adjust colors and textures.
Blend Amount – Blend amounts can be specified to adjust colors and textures.

Overall Color – Controls the intensity of the Overall Color, which acts as a color multiplier for all color components in the material.

Transparency – Controls the intensity of the Transparency.

Diffuse Color – Controls the intensity of the diffuse component color of the shader.

Primary Spec. Color – Controls the intensity of the Primary Specular color component, which corresponds to the light reflected off the outer surface of the hair strands.

Secondary Spec. Color  – Controls the intensity of the Secondary Specular color component, which corresponds to the light reflected off the back surface of the hair strands.

Transmission Color – Controls the intensity of the Transmission color component, which corresponds to the light that passes through the hair strands.

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Binding

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Viewport TextureSelected Bitmap The selected texture is displayed in the viewport and it overrides all other material parameters. The viewport texture does not affect the way the material is rendered with V-Ray. It is mainly used for preview purposes.

Keep in mind that procedural textures are not shown in the viewport, however, any Bitmap textures, including ones nested in procedurals, will be automatically displayed.

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Override Control


Can be Overridden – When enabled, the material can be overridden by the Material Override option in the Settings.


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Raytrace Properties


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titleMaterial ID

Material ID


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