Page History
This page provides information about the Override material in V-Ray for Rhino.
Overview
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UI Paths
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||V-Ray Asset Editor|| > Materials (right-click) > Override
||V-Ray Asset Editor|| > Create Asset (left-click) > Materials > Override
Parameters
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Example: Using the GI Material Override
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This example shows how the use of a GI material override affects the rendering.
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This simple interior scene represents a room lit by two rectangle VRayLights - one hidden top light and another back fill light - as well as by three disc VRayLights for the pendant lamps above the sinks.
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Example: Using the Refract Material Override
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The next render is even more complex as the Override Refract Material of the boxes is activated as well. From left to right follow: a cyan, a purple and a yellow diffuse color. Those materials are set so that when seen through refraction, V-Ray will consider and render the objects with them. As you can see the Reflect materials are still affecting the render image. If you take a closer look at the lens' edges you will notice the green reflection, which is actually the reflect material of the middle boxes. While V-Ray had been tracing the rays on the lens' surfaces, those polygons on the edges had first captured a reflection, so that's why there are green traces.
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Viewport Display
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Override Control
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Can be Overridden – When disabled, the material is not overridden by the Material Override option in the Render Settings.