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The Emissive material settings are organized in Basic and Advanced modes. Switch the mode from the toggle button under the Preview Swatch or globally from the Configuration rollout of the Settings tab.

The Add Layer andAdd Attribute buttons are provided for some V-Ray materials, including Emissive. For more information, see theAdd Attributeand Add Layer sections.

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Holding down Ctrl while having the Add Attribute or Add Layer menu open, allows selecting multiple entries without closing the dropdown.

The context menu of the Color slot provides options to Copy and Paste, as well as to Reset the color.

A Reset option is provided in the context menu of each Number Slider.

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Emissive

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Some options are available only in Advanced mode.

Color – Specifies the color of the light. A texture can be specified as well. See the Color and Texture examples below for more information.

Intensity – Controls the strength of the light.

Transparency – Specifies the color that is transparent. For this parameter black stands for opaque and white for transparent color. A texture can be specified as well. See the Transparency Texture example below for more information.

Emit On Back Side – When enabled, the object emits light from its back side as well. When disabled, only the front side emits light, and the material renders as black on the back sides. See the Emit On Back Side examples below for more information. 

Compensate EV – Used when rendering with the V-Ray Physical Camera. When enabled, the intensity of the material is adjusted to compensate for the camera exposure.

Color *Opacity – When enabled, the color of the light material is multiplied by the opacity texture. Otherwise, the color and opacity act independently (so-called additive transparency).

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Intensity: 10
Color: Blue

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Viewport Display

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Viewport Texture

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The selected texture is displayed in the viewport

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Keep in mind that procedural textures are not shown in the viewport, however, any Bitmap textures, including ones nested in procedurals, will be automatically displayed.

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Override Control

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Can be Overridden – When enabled, the material can be overridden by the Material Override option in the Settings.

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titleTranslucency

Translucency


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SpaceWithExcerptVRHINO
MultiExcerptNameTranslucency Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Translucency Attributes

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titleBump

Bump


Multiexcerpt include
SpaceWithExcerptVRHINO
MultiExcerptNameBump Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Bump Attributes

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titleContour

Outline


Multiexcerpt include
SpaceWithExcerptVRHINO
MultiExcerptNameOutline Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Outline Attributes

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titleDisplacement

Displacement


Multiexcerpt include
SpaceWithExcerptVRHINO
MultiExcerptNameDisplacement Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Displacement Attributes

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titleRaytrace Properties

Raytrace Properties


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MultiExcerptNameRaytrace Properties Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Raytrace Properties Attributes

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titleOverride

Override


Multiexcerpt include
SpaceWithExcerptVRHINO
MultiExcerptNameOverride Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Override Attributes

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titleMaterial ID

Material ID


Multiexcerpt include
SpaceWithExcerptVRHINO
MultiExcerptNameMaterial ID Attribute
DisableCachingtrue
PageWithExcerptVRHINO:Material ID Attributes



Layers

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