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Creating a Background Model using alive™

The best way to bring your collision backgrounds to anima® is using the alive™ connection to send a list of 3D objects directly from your 3D application, using the anima® plugins. That is the easiest, quickest, and more efficient way to get your 3D geometries and start creating your simulations.

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In some situations, it is not possible to use alive™. For example, if your 3D application is not supported by our plugins yet (like it happens with Blender®, Houdini®, or Unity®). In those cases, using an external file is how you can bring your 3D environment into anima®.

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To import a background model you can either click Main Menu icono > > Scene > Import Background Model, or right-click in the viewport or Project Panel and select Import Background Model. However you choose to do it, the remainder of the procedure remains the same:

  1. Use the Open 3D Model file picker and select a background model.

    Anima supports a wide range of file formats including the following:

.3ds
The .3ds file format has grown to become an industry standard for transferring models between 3D modeling packages.

.obj
The Wavefront .obj file format is a standard 3D object file format that offer full compatibility with almost all 3D modeling packages.

.lwo
The LightWave Object file format is a proprietary binary file format and is the standard export format used with LightWave 3D and Modo.

.fbx
The FBX files format is a proprietary interchange format most commonly used to transfer objects between Autodesk products, but is also finding widespread use in other products.

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2. Select a model and click Open.

3. The Import Model menu will open with the following options:

Units
The unit of measurement of your reference 3D model.

Up Axis
The up axis used by the 3d application the model was created in. If your model is rotated incorrectly, you may need to change this property when you reimport.

Normals from file
Imports the normal directions from the file. If you turn this off then Anima will attempt to generate its own normals

Auto-center geometry
When this is Off, which is the default, the imported objects will retain the same world-space coordinates as in the source file. In normal use you want the location of imported models to match the source file precisely so that when the characters are exported for rendering, they are in the correct position in your scene. However it is possible, if you prefer, to auto-center the model in Anima’s world space. This can be useful if you’re importing models from cad applications where geometry is often created very far from the center of the scene.When you’ve selected the correct settings to match your model and 3d program, just click Import.

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If anima detects that you have set your scene units up incorrectly you may get an import warning

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4. You will now have a background model in your scene that can be used to place your actors

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From here you can choose different units of measurement and click Rescale to continue. You can also see helpful statistics about the size of the model when you change the unit types to help you set them correctly.


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If anima detects that you have set your scene units up incorrectly you may get an import warning.

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